Generaider Dragoon
Deck Primer
So I was on my daily scroll through the decklists and after going through the last ten Salamangreat decks just to find out that they're the same from yesterday I figured it's time to visit some of my other favorite decks and see what people have been cooking up.
I freaking love Generaiders. Are they strong? Well, Harr is surely not bad and technically they do have access to a very fun dragon who's name I won't say but getting it out during turn one requires either 2 specific cards or a wacky one card Girsu, the Orcust Mekk-Knight combo that flees in fear at the sight of pretty much any handtrap. I guess that makes them decent, they have access to a lot of powerful draw spells if playing pure but very limited access to strong boss monsters.
So what are they good at? Communism. That's right, communism. Generaiders turn their turn into OUR turn. Doing barely anything on your own turn you're playing in their Draw Phase longer than it takes a Sky Striker player to shuffle their deck. WHY IN THE WORLD ARE YOU MAKING TEN PILES, THERE'RE ONLY FIVE MINUTES ON THE CLOCK!! If you haven't noticed yet, I like to use these deck descriptions to proccess my yugioh trauma.
So as I was saying I was going through some Generaider decklists and found BorgarTimeYGO's latest list. And what I saw was eye opening. It was my epiphany toilet on the roof moment. What I saw was obvious and clear as day, yet completely new in every way. I saw a Red-Eyes Fusion.
You don't summon during your turn with the exception of Loptr but even without him you have 10 cards to access Generaider Boss Stage. So I thought if Gravekeepers and Subterrors can do it, why can't I? Or rather, why can't we?
I hereby present to you: The Boss Monster Archetype mixed together with what is probably the strongest boss monster ever printed, Generaider Dragoon.
To be fair I have not tested this deck much (as in I just made the decklist and wrote this article while at work in between calls) and some of the cards may be opted out for different ones but that's what a community is for *roll any sitcom outro*
And don't mind the two extra Jormungandr in the ED and the Loptr in Side. They represent the three Knightmares/Droll & Lock Birds but the lovely new feature that automatically assigns the archetype descriptions apparently considers my deck to be too Knightmare and Machine centric so I'm trying to outsmart the system. Just in case the feature takes words into consideratiom: Generaider, Generaider, GeNeRaIdEr, GENERAIDER!!! (also Red-Eyes)
I freaking love Generaiders. Are they strong? Well, Harr is surely not bad and technically they do have access to a very fun dragon who's name I won't say but getting it out during turn one requires either 2 specific cards or a wacky one card Girsu, the Orcust Mekk-Knight combo that flees in fear at the sight of pretty much any handtrap. I guess that makes them decent, they have access to a lot of powerful draw spells if playing pure but very limited access to strong boss monsters.
So what are they good at? Communism. That's right, communism. Generaiders turn their turn into OUR turn. Doing barely anything on your own turn you're playing in their Draw Phase longer than it takes a Sky Striker player to shuffle their deck. WHY IN THE WORLD ARE YOU MAKING TEN PILES, THERE'RE ONLY FIVE MINUTES ON THE CLOCK!! If you haven't noticed yet, I like to use these deck descriptions to proccess my yugioh trauma.
So as I was saying I was going through some Generaider decklists and found BorgarTimeYGO's latest list. And what I saw was eye opening. It was my epiphany toilet on the roof moment. What I saw was obvious and clear as day, yet completely new in every way. I saw a Red-Eyes Fusion.
You don't summon during your turn with the exception of Loptr but even without him you have 10 cards to access Generaider Boss Stage. So I thought if Gravekeepers and Subterrors can do it, why can't I? Or rather, why can't we?
I hereby present to you: The Boss Monster Archetype mixed together with what is probably the strongest boss monster ever printed, Generaider Dragoon.
To be fair I have not tested this deck much (as in I just made the decklist and wrote this article while at work in between calls) and some of the cards may be opted out for different ones but that's what a community is for *roll any sitcom outro*
And don't mind the two extra Jormungandr in the ED and the Loptr in Side. They represent the three Knightmares/Droll & Lock Birds but the lovely new feature that automatically assigns the archetype descriptions apparently considers my deck to be too Knightmare and Machine centric so I'm trying to outsmart the system. Just in case the feature takes words into consideratiom: Generaider, Generaider, GeNeRaIdEr, GENERAIDER!!! (also Red-Eyes)
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