The whole point of the Deck is to Summon Lapis Lazuli and Master Diamond 2x in order to burn for 8000+ damage. Lethal even after 3 Upstart Goblins (need 3 Master Diamonds though)
Just like most FTK Decks, this Deck suffers from handtraps
Deck Breakdown:
Main Deck monsters:
3x Gem-Knight Lapis: Fusion Material for your FTK enabler, Lapis Lazuli
3x Gem-Knight Alexandrite: Tribute to Summon Lapis
3x Gem-Knight Lazuli: Add back Lapis from GY after being used for Fusion
2x Gem-Knight Obsidian: Summon Lapis from GY after being used for Fusion (HAS TO BE SENT FROM HAND)
2x Gem-Armadillo: Gem-Knight searcher. Only Normal Summon if you have nothing better to Normal Summon
3x Crystal Rose: Send a Gem-Knight from Deck to GY (preferably Lazuli) to gain its name (Soft once per turn). You can bring it back from GY by banishing Seraphinite or Master Diamond
3x Block Dragon: Extender, search 2 Obsidian + Researcher. If you already have Obsidian, search other Gem-Knights
3x Adamancipator Researcher: Basically free Summon from hand. Excavate 5 to Summon 1 Rock; prioritize Crystal Rose, then Alexandrite, then anything else
1x Predaplant Ophrys Scorpio: Summon Cobra from your Deck (CAN'T SUMMON FROM HAND)
1x Predaplant Darlingtonia Cobra: Add Brilliant Fusion, or Gem-Knight Fusion if you already have Brilliant
2x Lonefire Blossom: Tribute to Summon Scorpio from your Deck. Summon its other copies first (Soft once per turn) before going into Scorpio
Extra Deck monsters:
3x Gem-Knight Lady Lapis Lazuli: Your FTK enabler, burn for 2000-3000 per activation. In addition, you can send another Lapis Lazuli from EX to GY (The first send actually doesn't matter, you should send Lazuli for +1)
3x Gem-Knight Master Diamond: Your 2nd FTK enabler. Lapis LazuliCAN ONLY BE SUMMONED ONCE PER TURN; therefore you need this card to copy its effect by banishing it from GY
1x Gem-Knight Seraphinite: 2 Normal Summons. Use Brilliant Fusion to Summon it, otherwise don't even bother Summoning it
1x Gem-Knight Lady Brilliant Diamond: Send 1 Gem-Knight from field to GY, Summon Master Diamond from EX. Unnecessary but good for OTK going 2nd
1x Cross-Sheep: Revive a Gem-Knight when you Fusion Summon (Make sure to Fusion Summon to a zone it points to)
1x Gem-Knight Phantom Quartz: Add Gem-Knight Fusion. If you already have it, add Obsidian or Lapis (if you don't have any Lapis yet). You can also Fusion Master Diamond by shuffling your banished Gem-Knights, including Lapis Lazuli
1x Union Carrier: Search Block Dragon. You can Link this with Scorpio + Cobra too
1x Knightmare Unicorn: You know what it does
1x Crystron Halqifibrax: Link climbing tool for Accesscode going 2nd
1x Accesscode Talker: OTK going 2nd
1x Saryuja Skull Dread: Clear board + tidying hand + Summon from hand
Spells:
2x Gem-Knight Fusion: Your main Fusion Spell. Infinite use, banish a Gem-Knight from GY to add itself back. Avoid banishing Lapis or any Fusions
1x Brilliant Fusion: Fusion by sending materials from Deck and Deck only. Always Summon Seraphinite and nothing else (Always send Lazuli if you have Lapis in GY, otherwise send Lapis)
3x Into the Void: Basically Upstart Goblin, the discard doesn't matter since you're playing FTK anyway
3x Reasoning: Literally the best extender in the Deck. Same purpose as Researcher, except not just Rocks. Can send Block Dragon to GY too. Once per turn? What's that?
3x Unexpected Dai: Better Alexandrite, except can't be Summoned by Researcher
2x Called by the Grave: Get those silly handtraps outta here
Updates:
Replaced Chicken Game with Into the Void (Just a normal Yu-Gi-Oh player mistake not reading cards; Chicken Game literally PREVENTS you from FTK-ing)
Removed Leviair and Verte due to not being useful enough and not being summoned in most games (Win more cards)
Added Halqifibrax for better going 2nd and Cross-Sheep for a good Extender
Replaced Black Garden, De-Fusion (Both are win more cards), and Terraforming (No target) with 3x Unexpected Dai (F2p card that works really well with the Deck)
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