Power: High Rogue (8.3/10) - Link Evolution EARTH Machine build. Heavy Forward, Trains, Fortress, and Infinitrack Xyz climbing make this one of the stronger Geld lists while keeping the heavy-machine identity.
Consistency: Strong. Heavy Forward, Harvester, Urgent Schedule, Anchor Drill, Switchyard, Terraforming, Machine Duplication, Recycler, Foolish Burial, and Pegasus find bodies. Weak hands are mostly high-level Machines without access.
Ceiling: Strong. Dozer and River Stormer turn EARTH Machines into searches and Xyz pressure. Outrigger climbs, Rank 10 Trains finish games, and Limiter Removal steals wins. Nova/Infinity is only a bonus when two Level 5 Machines appear before Dozer locks you into EARTH Machines.
Recovery: Strong. Trencher revives, Tunneller recycles five EARTH Machines and draws two, Bullet Train recovers a Machine, Fortress re-enters play, and Anger Knuckle rebuilds Train lines.
Going first/second: Flexible, but better second. First makes River Stormer, Dora, protected Xyz, Megaclops, or rare Infinity. Second uses Urgent Schedule, Switchyard, Liebe, Limiter Removal, Dark Ruler, Evenly, Duster, Cosmic, Pankratops, and Jizukiru.
Choke points: Stop Harvester, Heavy Forward, or Dozer before River Stormer. Remove Switchyard. Interrupt Anchor Drill. GY disruption hits Trencher, Tunneller, Bullet Train, and Fortress.
Key cards: Heavy Forward, Harvester, Brutal Dozer, Anchor Drill, River Stormer, Earth Slicer, Switchyard, Urgent Schedule, Flying Pegasus, Derricrane, Gustav Max, Liebe.
Key combos: Heavy Forward searches Harvester for Dozer or Anchor Drill. Dozer tributes an EARTH Machine to summon itself and another Infinitrack, enabling River Stormer or Xyz climbing. Switchyard plus Pegasus, Derricrane, or Bullet Train makes Rank 10 pressure; Gustav Max into Liebe closes games.