Galaxy-Eyes Photon
Deck Primer
The idea: Play to go second starting game one, then side in heavy going first or second depending on first game. You have cards that you can drop to go more aggressive like nib for galactic and melody for shrine or going second cards like ruler no more and free galaxy lod tribute.
You play this deck simply by special summoning a bunch of photons until your opponent runs out of negates or you make at minimum one rank 8 to break boards easily(i.e steal a monster than pop a card then use the stolen monster to make more shenanegans), you have 6 hand traps so youll likely hit at least a nib or imperm to slow them down, and as long as you dont draw utter dog you can play through one or more hand traps usually** nib is still rough but no one really knows when to nib you so youre normally able to cheat out more specials or finally use your normal plus the nib token to pop off.
Things that are alil different here,
The melodys, 3 trade-in, and 3 trance. I run the 3 trance because of the two previous cards. The third trade in because of the 2 melody and the 2 melody because you dont actually want to run 3 afterglow since its only really a special summon once per turn and you really want to have a solid way to get your GEP dragon to hand or even galactic if you need to.
I considered galactic main and am not opposed to it, it seems nutty especially when you can get your afterglow and photon dragon plus some extra minions then shrine and get a 5 man board of level 8s for 3 rank 8s (using afterglow second effect) and four if you count draglubion (i dont i just use it for otk)
You play this deck simply by special summoning a bunch of photons until your opponent runs out of negates or you make at minimum one rank 8 to break boards easily(i.e steal a monster than pop a card then use the stolen monster to make more shenanegans), you have 6 hand traps so youll likely hit at least a nib or imperm to slow them down, and as long as you dont draw utter dog you can play through one or more hand traps usually** nib is still rough but no one really knows when to nib you so youre normally able to cheat out more specials or finally use your normal plus the nib token to pop off.
Things that are alil different here,
The melodys, 3 trade-in, and 3 trance. I run the 3 trance because of the two previous cards. The third trade in because of the 2 melody and the 2 melody because you dont actually want to run 3 afterglow since its only really a special summon once per turn and you really want to have a solid way to get your GEP dragon to hand or even galactic if you need to.
I considered galactic main and am not opposed to it, it seems nutty especially when you can get your afterglow and photon dragon plus some extra minions then shrine and get a 5 man board of level 8s for 3 rank 8s (using afterglow second effect) and four if you count draglubion (i dont i just use it for otk)
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Red: 1st Card Draw
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