This deck is just a better and improved version of
my previous deck.
What's new:
Higher chances of defeating mystic mine users/field spell dependent decks (Added Paleozoic Dinomischus and 2 Unending Nightmare.)
More flexible and strong extra deck. (Added Number 29 and Number 22.)
Increased deck consistency. (10 copies of golden castle.)
Improved chances of defeating unbeatable monsters. (2 copies of Lava Golem).
Less chances of getting bricked. (Magical mallet)
Overall 77% increase in fun and enjoyment.
Other tactics: (read first the original strategy
here.)
◘ If somehow you didn't got 4 cards to summon saryuja skull dread, summon bow of the goddess.
◘ When there is atleast 20 banished cards you can summon topologic zeroboros for an epic finish.
◘ Use trade-in with 'Danger!' cards or Gizmek Orochi so you can activate their effects.
List of things that can still beat this deck:
◘ First turn shaddoll deck.
◘ First turn herald of perfection deck.
◘ Skilled salamangreat user.
◘ Kaiju-Lunalight deck.
◘ That combined time-thief with heraldic beasts and psy-frames deck.
◘ That power rangers quantum layer deck.
◘ Handtraps.