This deck is built for max synergy. each mill, and each discard should net you an advantage. Mixing the fluffal and lightsworn engines along with the phantom knights make for a powerful combo.
You may notice no hand traps. why? Because a hand trap is not good if discarded or milled and as I stated max synergy. How do you deal with out hand traps? You play normally, discard and some of the milling is a cost and cannot be stopped. If you go against a heavy counter deck you should be able to out resource them. They cannot counter everything. Ash you can bait out, Maxx c you can play though, effect viler and the like (Do not care already discarded what I wanted in grave anyway).
Boss monsters are Number 86: Heroic Champion Rongo bongo(Main combo win con), Arc Rebellion Xyz Dragon(beat down otk), Number F0: Utopic’s(hard to deal with monster and control) and The Phantom Knights of Rusty Bardiche (Control). Very flexible deck.
Beak down on each card
Raiden, Hand of the Lightsworn: Card is warrior level 4 for 86 plays, Mills 2 and is searchable. Will often be the card that get your plays going and will take up your normal summon. Work well with The Phantom Knights of Shade Brigandine to make a Time Thief Redoer.
Minerva, Lightsworn Maiden: is there as a fourth target for searching and is good to mill and thin the deck. also works when discard for toy or Torn Scales.
Charge of the Light Brigade: Best card to get open hand, mills 3 no matter if negated or Ashed. if you use this it often is GG.
Fluffal Bear: Seaches out Toy for good discard outlet and mill.
Fluffal Wing: Used for the draw power. Is probably the most dead draw in the deck but can be used with any of the discard effect to get it where it needs to be. Can also be used to go in to a I:P if needed or special summoned of toy.
Toy Vendor: Is a particularly good card. If milled or discarded it can search out bear or wing as needed. bear can then get you a Toy Vendor. Is a great discard outlet even if you do not draw a fluffal monster odds are whatever you get will be happy in the grave. If you do great free Special summon.
The Phantom Knights of Stained Greaves: Is a level 4 enabler and an easy special summon. In grave adds an effortless way to special summon a phantom knight from the hand.
The Phantom Knights of Ragged Gloves: Good fit card, searched whatever you need in the grave to start combos. Also, can turn and dark xyz into a boss monster with an extra 1000 atk is nice.
The Phantom Knights of Ancient Cloak: Main search card, can get any of your Phantom knights needed and can get The Phantom Knights of Shade Brigandine trap for an easy level 4 summon.
The Phantom Knights of Torn Scales: best combo card in the deck and a good normal summon if you cannot get a Raiden. Would much rather special summon it from grave for combos but is a card that can help unbrick your hand or win more.
The Phantom Knights of Silent Boots: Good card is Good. Easy extender and can search out your traps for when you need to change up your plays to go back row heavy. Can also get the Phantom Knights of Shade Brigandine for more summons.
Virtual World Hime – Nyannyan: Good card for making Xyz plays. However, make sure to make your links first before summoning him.
Galaxy Cyclone: this is your out to flood gates (most gates can be played around or dealt with by The Phantom Knights of Break Sword) also can be used to pop your own traps/toy vender to trigger their effects.
Divine Arsenal AA-ZEUS - Sky Thunder: you make xyz’s you run this guy
Time Thief Redoer: is good dark xyz that can be made easy with the Phantom Knights of Shade Brigandine or summoned after a The Phantom Knights of Break Sword effect.
Raider's Knight: used after break sword to make break sword number 2 or better yet to go in to Arc Rebellion Xyz Dragon for a otk.
Number 86: Heroic Champion – Rhongomyniad: The reason the deck is hated, the reason we do not care about Maxx C, the reason we win 90% of the time.
Number 75: Bamboozling Gossip Shadow: Used as a monster negate. Also used to go into Number 86 to get him at 5. Also used to stop Nibiru, the Primal Being.
Leviair the Sea Dragon: Is Leviair, dose Leviair things. Used to go in to easy F0 for F0 things.
Dante, Traveler of the Burning Abyss: sometimes you do not get Raiden and can't start your milling so you make this guy, and he can do it for you. Also, skill drain effect do not stop you from milling 3 as it is a cost. Also good for the F0 plays as you get some extra advantage from the mills.
Number F0: Utopic Future: is there to get to the bigger and better F0. Number F0: Utopic Draco Future. However, can be used to steal boss monsters for a sec. If needed.
Number F0: Utopic Draco Future: Is a hard to kill and deal with Boss monster that steals their monsters. What is not to like.
The Phantom Knights of Rusty Bardiche: The main boss monster of other Phantom knight decks, this deck does not always need to make him. however, he is there and worth it if you can make him. Also, if you need to change up your style to more control I recommend going in to the rusty here.
I:P Masquerena: Used to make rusty with Raiden or a fluffal if necessary. Also adding the protection to rusty is good.
Cherubini, Ebon Angel of the Burning Abyss: Used to search out what you need in the grave and for going into Rusty. Can be used with other burning abyss card but I find their negative effect for self-destructing to be not helpful. In a more controlled combo deck then yes, they can work great.
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