The strategy here is pretty straightforward. Fusion Summon Level 6s and use send‑to‑grave effects to trigger or access your extenders, then snowball into more Level 6s to make Rank 6 plays.
Engines: Chimera: The Chimera monsters provide good starters. Berfomet lets you access the fiend engines, and Chimera Fusion is one of the better extenders. Lines often look like Gazelle into Chimera → search Apprentice, summon it and get Mask Master, add back Chimera and make Berfomet, send Necrom/Buio, then send another with Mask Master → Aerial Eater → send Graff + Scarm / Skull Archfiend for follow‑up. Make Rank 6s along the way and at the end.
Tour Guide and Level 3 Fiends: Tour Guide summons Buio → make Xyz Armor, draw and get Mutiny → Mutiny for Aerial Eater, send one of Necrom / Skull Archfiend / Shyama → summon a Level 6 fiend → make Caesar and Armor Fortress, search the trap. You can often make similar plays with Void Apocalypse sending Graff or Edge Imp Sabres, or Rhino plus a BA or Buio.
Necrom / Dark Fusion: Use these to continue snowballing. Send Necrom to use the Foolish Burial‑style effects, or use it as Fusion fodder, which gets you Infernal Rider (a Level 6 fiend) and Dark Fusion. Rider is good as either fusion fodder or Rank 6 material.
ROLAD: Skull Archfiend is a great Foolish target. It can be used to break boards, but going first it’s often one of the later things we send. The add‑back from the ritual spell gives you fusion fodder, then the Skull Archfiend summon helps with Rank 6 plays. The engine in general is great for follow‑up and grind game.
