Deck Focus is to ultimately draw all pieces of Exodia and win the duel. The strategy is to use negate effects to deter your opponent from playing their game... sort of like control. The main card of this deck is

, you would want to get him on the field as soon as you can. His effect must be used wisely since it is once per turn. The spells in this deck allow you to draw and that is a side purpose. Mystic mine and field barrier protect you from attacks since the current meta that focuses on swarming. The Nobleman helps banish traps and spells and banishes all traps named like it. Judgment of Anubis helps protect your spells and traps, and so does Ultimate Providence; The card is beastly since its a speed 3 and a counter. The side deck is self explanatory, hand traps and backboard destroyer. The Solemns' are for further negation and destruction. Card destruction and Pot of Benevolence are there to aid and are semi necessary if you'd like. The extra deck has Number 39: Utopia to negate attacks. Bujinki and the rest of the knightmares are fillers but one of each are still good if you plan to use their effects. Link Kuriboh helps and Dark Dragoon.
I am constantly changing this deck to play better. My main goal is to attack the current meta and people's playstyle. Honestly, I am fed up with decks that rely on combos. Its become a little annoying to see people memorizing combos instead of building their own deck and succeeding that way. Call this deck what you want, but It has some thought put into it. Sadly, this deck will not appear in the Meta-Boards.