There is the deck I brought to my national with some updates after somes testings in locals!
The deck works pretty well as a good mid-range deck option, with many non-engine and decent match-up overall. However, the deck could lack in Go 2nd and against some handtraps/freespots that kills the strategy (Fuwalos, Purulia, Banishment, ...).
Concept of the Deck
We're on a Fiendsmith/Handtrap control deck : the goal is really to manage the pace of the game with those tools. It's the reason why the decklist relies a lot on the Fiendsmith engine than the Eviltwin one (a lot stronger, recursive, allow use to play throught many threats).
Twins remain still insane for the ability to draw many freespots and to bring disruptions during the opponent's turn, in conjuction with the Fiendsmith.
Freespots : the choise here is more to rely on active Handtrap for the opponent turn even by drawing them during this one (main reason why I run Veiler instead of Impermance). Charmies are not that important in the Deck (Fuwa is the more generic but you draw so much with the engines that you don't need more : you prefer high-impact freespots).
Bodies : Kisi-kil is now our main starter overall even with bodies on board. Futhermore, we like having additional bodies to OTK, go on higher Links, ... (Nibiru & Bystial).
Extra Deck : The Extra deck is pretty standard : there is for me only one flexspot (the second Lil-la). The Duke of Demise is for me mandatory because of his utility to play throught Nibiru, to give us extra plays with the normal summon.
Some Options
Main Deck : Adapt the freespot to the format. You can cut the Sanct for another freespot (I like Fiendsmith's Sanct to keep Engraver alive and to have some line under Droll even if the deck isn't that sensitive to it).
Extra Deck : Fiendsmith's Rextremende (Recovery, Interesting boss monster in some cases), a second Fiendsmith's Requiem (good to keep the Fiendsmith Engine alive, more reliant to the Bystial and crow, but I don't have a second one atm), Knightmare Phoenix (Backrow removal), Chaos Angel (to manage some towers like Detonator).
Side Deck : Shared Ride (go 1st to draw more freespot), D.D. Crow or other impactful spots for the current meta. Solemn Strike/Solemn Judgment are not that bad ti reinforce the Go 1st, which is not that impressive.
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