this deck allows you to end on a crazy end board, and put up an amazing grind game thats able to stop a lot of decks
it had an awkward combo, which can use bystials mid combo after sprind to add extra materials and set up the continous trap and spells which can recycle and add to the twins combo of drawing and add an extra draw after u shuffle frost.
the main thing to understand within the deck are locks and managing them will mean the difference between a good pilot of the deck and a bad one.
and learning matchups will allow for variety in the deck and with kashtira coming out, changes can be made to be able to manage with there board and add variety to the deck