Yeah
So this deck has some good stuff but also is another basis of Evil Eye good stuff.
I'm basically calling it that now, there is a lot you can accomplish by popping cards on the field.
This is in agreement with how the Abyss Actors like to play, so why not let them convene a bit and take things up a notch.
Good things come out of two engines which can draw a lot of cards, but unfortunately *Droll is a weakness of this deck.
Think that would be obvious, but Morganite is here to help you outperform your opponent in the best way possible, so that's why it's at 3.
This is an UNO deck (no handtraps) but it isn't meant to be ultra-competitve, just a fun build for a fun price.
Hands:
The point of this deck is setting up one side or the other on turn one, or if you're lucky doing both. With Evil Eye and Abyss Actors in your deck, you can summon Towers, amass materials for special summons, set scales which can summon any monster before specific restrictions (madonna, extras, wild hope, dress rehearsal), reset resource recursion, and with Fantastic Theater, provide a unique counter to hard-to-out monsters like Nibiru, when there is a set Abyss Script.
Abyss Scripts being set also benefit your Evil Eye opens as well, because some of the best backrow-removal cards like HFD and Lightning Storm, are not specific in their destruction effect; you can reap benefits and turn the plot onto the opponent by surprise!
If you want to start Evil Eye: usually you want Evil Eye Serziel or Resurrection or Paradoleia in your opening hand. Basilius + any Evil Eye card also works.
If you want to start Abyss Actors: usually you want Dress Rehearsal, Dramatic Story, Extras, Curtain Raiser, or Madonna in your hands.
Generally, if you want to learn how to open with abyss actors, a rule of thumb is this line: summon extras, extras effect, set scale to the field (curtain raiser), curtain raiser effect, special summon from pendulum zone. curtain raiser effect, drop an abyss script from deck to grave & collect extras from ED, set scale extras from hand. make hyper director with curtain raiser, director effect target extras, summon extras from penulum zone, set scale madonna from deck. use Dramatic Story from hand, summon Superstar or wild hope. you want to pop wild hope somehow (preferably set up super producer for this purpose). then go on from there.
Evil eye is serziel + resurrection / paradoleia + resurreciton. you can also access it with basilius + another evil eye in hand. essentially, get Resurrection with your first hand somehow, use its effect and send gorgoneio + basiltrice/catoblepas as cost, add selene. thru some variable 5 or 6 directions after this step, you can get serziel equipped with selene, protected from destruction by catle's effect, then have machinex or ashura king on the side, with a retribution set.
This is a fun deck which i haven't finished exploring, so there may be some alternate decklists this could be a template for.
I think Rivalry of the Warlords could be good here, given the main deck is filled with Dark Fiends, but I usually don't have room for it on-field or in-deck, unless you were to dismantle parts of one of the engines.