The only thing better than kaiju'ing your opponent is kaiju'ing your opponent and getting to keep the monster. Imma be real with you, this is a weird one. I present you: Brainwash
Strategy
Essentially, this is an OTK deck. You're trying to give your opponent multiple strong monsters, return their control to you - the owner - and OTK on an empty board. Although this isn't always possible. Sometimes you have to settle for trading a Lava Golem for a potentially bigger threat or just to wall up.
Do keep in mind your opponent's life total. Your trying to maximize on consistency with a 38 card deck + 2Upstart Goblin(which simply trade for the next card in your deck) so your opponent might have 10000 LP when you're trying to push for lethal only for you to realize that you can only deal 9000 damage.
Cards and Engines
Remove Brainwashing and Owner's Seal are your win conditions. All your beatsticks are summoned to your opponent's side of the field and with these two cards you can return them to your control. While Remove Brainwashing seems better than Owner's Seal since it doesn't apply it's effect at a singular moment like the latter, it is easier for your opponent to remove it than it is to negate the activation of Owner's Seal so keep that in mind when searching either with Gold Sarcophagus.
I've already talked about Lava Golem, the card you're probably the most familiar with anyways. Besides it there's our honorary Knightmare and nightmare for many who've been around when he was still legal: Grinder Golem. He summons himself while giving you two token, which can be used as tribute fodder for Nightmare Archfiends or Reptilianne Vaskii. Volcanic Queen has less attack than Lava Golem but you can't always tribute 2 monsters and you can send another monster after missing lethal to deal another 1000 damage with her effect.
Nightmare Archfiends is like Ojama Trio on steroids. Requires a monster/token on your side of the field but has a huge payoff if you manage to take back control. That's a total of 6000 ATK points.
While Cyber Valley helps drawing into your combo pieces while stalling the game Battle Fader has surprising synergy with the deck as some cards require you to have a monster/0 ATK monster on the field.
2 of eachMagic Planter, Upstart Gobling and Gold Sarcophagus help getting to your win con.
Backrow is omni-present in older formats so this deck is on a lot of backrow removal to ensure you are OTK'ing whenever you're ready. Heavy Storm, Cold Wave, Giant Trunade and Mystical Space Typhoon should get the job done.
Necessary Rulings
Volcanic Queen doesn't say it on her card text as she is lacking any reprints but her effect that burns a monster by sending a monster you control to the GY sends for cost. That means you cannot send Tokens for the effect.
Cyber Valley's effect to banish and draw 2 does not banish for cost. You can banish it and a token and still draw 2.
You are legally allowed to activate Remove Brainwashing and Owner's Seal even if you don't have enough free monster zones available. In that case you return as many monsters as you can and the rest are sent to the GY and considered to be destroyed by game mechanic. That means that if you cannot take control of all Nightmare Archfiends-Tokens they are destroyed while in they are in your opponent's posession and your opponent therefore takes the 800 effect damage per destroyed Token.
Once a monster's control has been given to its owner the control will not change back when Remove Brainwashing is removed from the field. The monster is yours for the keeping.
Cold Wave does not negate already applying continuous-like effects. If you already control a face-up Remove Brainwashing you can use Cold Wave and still apply its effect.
Credits to www[dot]edisonformat[dot]com/decks/rogue-brainwashing-beatdown
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