Drytron Deck + Megalith Package + Vendread Package + Knightmare Gryphon / Curious / Antispell Combo
3 shoutouts:
Youtuber Tatsym for his video on utilizing Vendread in a Drytron,
OOPSS for expanding on the deck on YGOpro, and
LoganYJA and Jordi Wang in their use of Knightmare Gryphon and anti-spell fragrance.
This deck incorporate the consistent and full tank Drytron engine and adds elements to limit its biggest weaknesses. It should also be noted that this is meant for TCG and is a relatively affordable
more BUDGET option for Drytron that doesn't require any cards over $30.
Deck's Natural Offensive Strengths
- Board swarm power with Drytron engine
- Search power with Benten Fairy engine
- Board clear capability with Megalith engine
- OTK capability with Natasha and Draconids
- Accessible scythe lock that doesn't require DPE or Dagda
Best Matchups
- Branded, Dragonlink, Heroes, Invocation, Eldlich, etc.
Even Matchups
- Swordsoul, Therion, Sky Striker, Tri-Brigade, Virtualworld
Worst Matchups
- Floowandereeze, Mystic Mine, Shaddoll
Weaknesses
- Droll - Stops full combo- deck relies on draws. Thankfully won't be main decked in 99% of decks.
- Dimensional Shifter - Stops full combo - deck relies on key assets in GY not banished. This is a reason why Floowandereeze is a difficult matchup
- D.D. Crow - On weaker hands banishing a key Drytron name or on strong hands banishing ritual spell prevents full combo
- Special Summon Restrictions - Barrier Statue, Vanities, Winda
- Certain flood gates ranked from most damaging to least damaging - Summon Limit > Anti-spell fragrance > Rivalry (if timed right) > Zombie World > TCOBO > Skill Drain
- Massive negate heavy boards - Has a lot of tools to play around this...
- 2+ Hand Traps - This deck can surprisingly play well through 2/3 handtraps with it's best hands but weaker hands can be stopped easily with disruption unless... (see below)
Spice that reduces weaknesses and Defensive Strengths
- Vendread - If played early enough can completely prevent 90% of handtraps, especially Nib. At the very least great bait for handtraps.
- Instant fusion + Millienium Eyes Restrict - Protects rest of combo from handtraps, decks best counter against droll (Would run 3 if I could). Can also be used for level 1 XYZ plays and Curious combo.
- Triple Tactic Talents - Can gain leverage if hit with a hand trap by drawing 2 AND can help going second when up against a massive negate board
- Dark Ruler No More - Main decking this is a must. Ensures deck has going 2nd survivability. Would play 3 droplet as well if not for $.
- Called by the Grave - Staple
- Harpies - Mostly to know you have a Mystic mine out
Side Deck Counters
- Lava Golem - Excellent against combo boards (Sword Soul)
- Lancea - Excellent against Floowandereeze
- Token Collector - Excellent against Sword Soul
- Twin Twister + Cosmic Cyclone - Back row and mystic mine decks
- Dark hole - Mystic mine + going second
- Red Reboot - Eldlich
- TCOBO - Switch out antispell for this against Floowandereeze
- Quadrantids - When you know you are going first or against backrow, nice extra ritual card
Going First Combos (More detail to come)
- FULL COMBO with antispell -
- Scythe Lock
- Drytron Beatdown Combo
Going Second Strategy (More detail to come)
- ZEUS
- Natasha
- Drytron Beatdown