Do you want a deck with turns that don't take 40 years? Do you want a deck with combos that don't require 13 steps? Do you want a deck with both cute girls and dragons? Do you want easy wins and to rise to plat 1? Well for that last part you may want to look elsewhere, but for the rest Dragonmaids are the deck for you. The basic plan with this deck is to adapt to going first or second, either getting out Sheou turn one if possible and if not hopefully hieratic and maybe a Dragonmaid Tidying. If going second there's enough hand traps/ board clear to hopefully disrupt your opponets turn enough that they can't respond to your Dragonmaids. Feel free to shift the Maxx C/Ash/Infinites out for your personal favorite field traps/board control, I've just found this combo best handles all but the top 4 decks. Parlor and chamber are the most crucial as they can either get you your fusion spell or put the last monster you need in the graveyard, or shift a tidying in there for a handy special summon. The biggest thing I can recommend is to usually wait as long as possible before activating Sheou's negate. While it is a very handy omni-destruction negate it is a hard once per turn. So even if you manage to trick out another Sheou (which is possible) it won't have its negate until next turn. Its also definitely worth getting either Sheou or House out in Main phase 2 as their effects activate during you opponent's standby phase as well as yours. And lastly try really hard not to get too gung ho about popping the higher level dragon maids back into your hand and putting the low level ones on the field, as if your opponent manages to clear the board before the battle phase you are stuck with a dead hand. This is a very fun deck with a cool theme, but one that won't see as much success as the current big meta decks. I've managed to get to Plat 3 with it, and can even occasionally take games off Tri-Brigade, Drytron, and Eldlitch but those are few and far in-between.