Main Deck Breakdown:
Starters: 29
Dragonmaid: 9
Chamber x3
Parlor x3
Kitchen x3
Shining Sarcophagus: 12
DMG Apprentice x3
Gadget Trio x3
Shining Sarcophagus x3
Future Silence x3
Dracotail: 8
Faimena x3
Lukias x2
Mululu x1
Rahu x1
Ketu x1
Extenders: 8
Dragonmaid Cehrmba x1
Gandora-G x1
DM Black Magic x1
Gaze x1
Soul Servant x1
Hospitality x1
Tidying x2
Board Breakers: 4
Superpoly x3
Illusion Gaze x1
Hand Traps: 12
Mulcharmy Fuwalos x3
Ash Blossom x3
Effect Veiler x3
Droll x2
Songs of the Dominators x1
*A lot of cards function in different or multiple categories depending on my established board state. For example, parlor dragonmaid is a starter by normal summoning it, sendling lorpar to gy, then contacting into ladys. It's an extender if i manage to open with kitchen/chamber, go into lady's, and with lady's effect to special summon a little maid from the deck i pick parlor and when she enters activate her effect to send either tidying or changeover to gy allowing me to extend my combo. I did not include any extra deck monsters in this breakdown due to just how many extra deck monsters fit into this philosophy. I opted for an entirely extra deck focused side deck because of my 60 card main deck, I would find even swapping 3 of a card something of finding a needle in a haystack-esque as far as "drawing the out" goes, so I've delegated that responsibility to extra deck bodies with their effects allowing me to navigate matchups where I would need to "draw the out" and turn it into "summon the out"