Typical Sky Striker game plan of cycling your links and recycling your spells until you have enough advantage your opponent can't recover their momentum. My locals isn't hyper competitive and I'm not expecting the Brave Engine to be represented in any meaningful capacity so I'm choosing to side deck the Ogres and main deck the Nibirus.
DPE isn't as consistent as he was when FD was at 3, but he's still a good option for most match ups and I'm choosing not to run Verte due to how tight the Extra Deck is, and how devastating it is to have him get negated and have no follow up.
I'm also choosing to use the Charmer Climb instead of the Halq Climb due to it being the more resilient to interruption and out of fear that Halq is finally on the verge of being banned. Hiita also allows the teching of Underworld Goddess, who can win games that Accesscode might not be able to.