So, this is a bit of a shot in the dark considering its the first deck I've assembled by myself of Yugioh, but the basic gist of it is that you utilize all available tribal resources to shoot out big, game ending monsters to crush your opponent into the dust by turn 3. A lot of the cards double up in utility, such as the jurracs being useable for both synchro and XYZ materials, with the extra deck functioning as a tool kit to deal with problems as they arise. Plenty of support-type monsters means the draw and summoning power is there (and hopefully consistent enough), with cards like Magical Mallet and the elemental dinosaurs fixing themselves so that there are (hopefully) no dead draws. The sideboard is designed to deal with any troublesome card archetypes that either get around destroy effects (such as hyper hammerhead) or monsters to come in handy in long games (such as Overtex Qoatlus). Feedback is appreciated, as I'm still pretty new to the game.