Only EARTH and WATER Dinosaur monsters are used to facilitate the HERO Fusion summons. Normal Dinos are used to facilitate Common Charity. Two-Headed King Rex is played as it is the highest ATK Dinosaur that can be sent by Prisma (via Cyber Saurus). Without Miracle Fusion present, the Dinos will usually be held in hand so that they can be banished off Common Charity.
The usual HERO Beat cards are played for the HERO side of the deck, with the addition of Clayman just as a searchable Normal monster to send with Charity, while also being EARTH for Gaia.
The banishing done by Common Charity and Miracle Fusion means that a Tyranno Infinity can be played to benefit off this.
The side deck shows several other small packages that could be played in the deck: Neos could be played as the HERO search, with the aim of reviving him using Voltic after he is banished. Trakodon could be played in place of King Rex, as Pragtical would also have the benefit of being summonable off Instant Fusion (which would also allow Mariner to be played). Destroyersaurus and Jurassic World could be run in order to give Hydrogeddon a more respectable ATK, while also setting up an EARTH monster in Graveyard.
The initial build of this deck that was made in 2025 is also an alternate option; it did not use the Normal strategy or Prisma, and instead opted to just include one-ofs of the useful Dinos (e.g. Hyper Hammerhead, Destroyersaurus) as toolbox options to grab with Fossil Dig. The only Dino run at three being Hydrogeddon. Instead of the draw cards (Common Charity and Gemini Spark) it instead emphasised deck thinning cards and so also played Terraforming for Fusion Gate. A mix of the 2025 and current versions of the deck could also be played in order to run up to 22 cards that deck thin.