What has Konami done? Making a dinosaur trap control deck is a little bit ambitious with the fact that they float, giving them the go ahead with torrential, support traps, letting them play a ton of cards, are Dinos which you get why, misc and tons of searchers, have no regard for life points giving them more traps, particularly rebirth for a free summon of a counter trap searcher, arc rebellion shake, and even enabling cyber stein as an extremely viable option!
That’s what I played in this build but there’s more, below is some ideas that I had
Playing primarily on opponents turn and built in such a way you can run the dogmatika engine shaddoll winda engine as well.
Play with sky strikers.
Dragoon turbo, it’s stupid but effective
Play floodgates, they can just do that
Combine with a lot of midrange decks that are capable of pumping out bosses every turn and still sitting behind traps
Play with Paleozoic, I think you can understand this one
Run so many different kinds of cards for generic searchers
eldlich, because people are somehow managing to shove eldlich into anything
ns alister, for instant content
buster blader lock with counter traps be like
True king actually works here
lost world will trigger these guys floating effects apparently
Evil eye helps you reach your goal
when under 2000 LP you don’t have to pay the cost for ANY trap, if I’m correct then imperial order won’t ever be able to leave but this one I could be wrong on.
This archetype is actually too good, Konami why did you make this? This was written way too poorly, they float, protect from damage, and do everything you could ask for from a control deck and stun deck combine.
What this deck is capable of doing is easily meta potential.