Well with this being a dino deck, there was just so much extra room for some crazy shenanigans that I could do rather than run an additional 7 hand traps
It's just such a fun and enjoyable time, obviously with friends because this entire deck is hurt so easily from hand traps and interruptions. Lost World can only protect so much.
Splash Fusion Destiny or Red-Eyes Fusion last because they lock you down from doing any other moves. Since they send from deck to graveyard, that helps, thin out your deck, and gets more banish material for Double Pill for UTC or Overtex. While I wouldn't use my Pill on Overtex, you have that available to you. I'd rather just reset 5 dinos from being banished.
Having I:P helps so much when you can link away your opponents problem monsters for Underworld Goddess, and she helps with any revivies from the graveyard and is a tough walking skill drain