Main combo gets you to Nine Pillars of Yang Zing, with Chaofeng on field. As well as a R4 XYZ of choice and either Pank or UCT by way of Double Evolution Pill.
Having a counter trap to stop Dark Ruler No More plugs one of Dino's biggest weaknesses. As an added Bonus, ChaoFeng will also prevent the activated effects of light monsters on the field, which is really nice against meta threats like Runic, Mathmech and Manadium. And after Pillars goes off and pops your Chaofeng, you can use his effect to grab an Ash Blossom from deck.
Main weakness is lack of followup. Which lends me to typically end on Pank instead of UCT so that i can come back with UCT on turn 3 to close out the game.
Forbidden Chalice and the Bystials are not needed, but they come up quite a bit. People don't expect Chalice so they play into it often, and the Bystials are good for pushing for game, situational interuption, and Druiswurm helps out random annoying monsters.