Power: High Rogue (8.4/10) - Fully current-legal Link Evolution Lair Infernoid. Lair, Lilith, Void Vanishment, Void Feast, Decatron, and Diabolos give real disruption, but one-copy Reasoning/Monster Gate and Infernoid level sequencing keep it below top-tier.
Consistency: Strong. 3 Lilith, 2 Ahrima, 3 Lair, Terraforming, 3 Vanishment, 3 Decatron, One for One, Trap Trick, and Called by reach Lair or Feast lines without overloading on bricks.
Ceiling: High. Feast turns Vanishment into Decatron interruption, Imagination can make Tierra and send N'tss, Lair turns opposing monsters into tribute material, and I:P into Unicorn or Unchained Abomination adds stronger Link pressure. Borrelsword closes games.
Recovery: Good. Infernoids recur by banishing GY names, Diabolos returns when a DARK is tributed, Vanishment finds more Void cards, and Omega recycles banished resources. GY locks or early removal on Lair/Feast hurt.
Going first/second: Flexible, slightly better going first. Set up Lair plus Lilith, Feast, Trap Trick, Impermanence, Eradicator, or Decatron. Going second, side into Nibiru, Super Polymerization, Droll, Twin Twisters, Cosmic Cyclone, Feather Duster, Pankratops, Gameciel, and Evenly Matched.
Choke points: Stop Vanishment before it searches, remove Lair before tributes resolve, interrupt Lilith or Decatron, banish key Infernoids before they become fuel, or hit Feast before it summons from deck.
Key cards: Lair of Darkness, Lilith, Ahrima, Darkest Diabolos, Void Vanishment, Void Feast, Decatron, Harmadik, Patrulea, Devyaty, Onuncu, Tierra, N'tss, One for One.
Key combos: Vanishment searches Feast, then Feast sends Void cards to summon Decatron plus low-level Infernoids. Decatron copies Devyaty or Onuncu. Lair lets Lilith tribute opposing monsters to set Feast, Trap Trick, Impermanence, or Eradicator. Imagination summons Tierra, sending N'tss for removal. I:P turns spare bodies into Unicorn or Abomination.