Use your plethora of tutors in conjunction with interruption to end on one of various boards (usually El Shaddoll Construct, Number 38, Winda, and/or Quaeritus), stop your opponent from doing things, and then flood the board with enough high powered creatures that you win on the spot.
The Deck is split into three interconnected engines:
- Despia: Used to summon El Shaddoll Construct, Number 38, and Quaeritus, along with providing graveyard setup, tutoring, recursion, and a negate.
- Dogmatika: Used as the main removal engine, with Maximus/Punishment ditching Titaniklad/N'tss/Apkallone to tutor other Dogmatika monsters, remove your opponents board, or recur Shaddoll cards from your graveyard. Other than that, Fleurdelis and Ecclesia help make Construct plays, Fleurdelis can also help with Number 38, and Ecclesia/Nadir Servant act as control extender/tutor cards to keep your game plan going.
- Shaddoll: Other removal options in Dragon/Squamata, Combo extenders in Winda/Beast/Hedgehog/Shaddoll Fusion, and tons of recursion in Schism, Winda, Apkallone, Incarnation, and Construct. Focus on trying to Winda-Schism to create a one-sided floodgate against your opponent, and create a big enough lead to win.
- Overall: Try and tutor as many key pieces as possible to keep your opponent from stopping you, try and stop your opponent from doing anything, and then build a massive board of creatures to OTK your opponent.