Attack: ☻☻☺☺☺
Recovery: ☻☻☻☻☺
Consistency: ☻☻☻☻☻
Adaptability: ☻☻☻☺☺
Hello again!
An update on my decks: all of my decks will have two periods before them, one: to signify that I made them a little easier; two: it is what I use for other sites :) (duelin' nexus is a great site)
Lets start on this deck!
This deck is a little less explanatory than my first deck mostly because of some of my extra deck choices. BUT, do not worry as this time I am here to explain it all.
First the attributes of this deck:
This deck can combo very easily and it can also break boards very nicely.
You will go through the deck fairly fast because of the draw power from dangers + discard draw spells and the tri-bri's sending stuff from the deck to the grave.
Very high skill cap for optimal combos.
Goals for the deck:
You want to go through the deck and discard Ojamagic to go up two on advantage for the discard and maybe more depending on why you discarded it.
Setting up tri plays are also pretty important as they are your general interruptions.
Gameplay:
Here I will give combos and also play test hands pretty optimally.
(bystials in here because of the ease your opponent gets cards in the GY and you also usually need some bigger bodies on the field)
This deck is pretty freestyle though and just depends on what you draw though (more after the sample combo)
First your combos:
two card: you have drawn 2 ojamas (this is a general tri combo but I just show how to set it up with ojamas)
normal ojama > Link Spider > other ojama > Spright Sprind > send Nimble Angler > 2 Nimble Beaver >
Gigantic Spright (using sprind and a beaver) > activate (detach sprind) >
kitt > activate kitt (banish ojamas for Ojamatch ) > Tri-Brigade Ferrijit the Barren Blossom > use kitt and beaver to make I:P Masquerena >
send Tri-Brigade Nervall > add Tri-Brigade Revolt > add Tri-Brigade Fraktall from nervall (starter for next turn)
Remember this is off of two ojamas and you get a next turn three or four monster negate with apollo USA.
Usually though, this is not the only play as dangers + ojamagic + superpoly will make you go up tons of advantage and take out your opponents monsters in the process.
Then, after taking your opponent's monsters you then start a combo like above, or improvised/ improved combo because you will have more extenders out. Generally you end up breaking boards one way or another and then combo like a mad man.
Side Deck:
(ver. 1.1)
so the side deck is now adventure! adventure works really well in this deck because it:
1. can pitch ojamagic (fateful adventure)
2. can omni negate (ofc)
3. makes the equip spell less bricky because you can equip and use it with an ojama to bounce!
4. and finally, griffin rider is a winged beast for tri's
(splashes pretty nice right?)
outside of that, we still have ojamatch to get a ojama in the gy or on the field for a link spider, also for a dark-armed dragon, and a ojamagic in they gy
Conclusion:
Honestly, I really like this deck. It has fun ways to discard the ojamagic and eve more fun ways to go plus. While you follow the combo line and solitare from dangers and discards you begin to realize there is a great thing in life:
OJAMAS GRAHHHHH
Welp, that's all for this deck!
If you have improvements for the deck PLEASE share them in the comments.