So, much like my previous Danger deck, this deck's premise is pretty simplistic (which I enjoy), but it offers up a certain flexibility that I find a lot of current meta or even anti-meta decks lack.
I want a deck that can feasibly, reasonably, deal with more than just one or two kinds of decks. A deck that I can take and be at least relatively confident in being able to actually do something with. No turn 1 scoop, unless things are poor indeed, and no unwinable scenarios... Unless Soul Drain is involved in game 3, as I just found out this past weekend, AFTER I SIDED OUT THE TWIN TWISTERS *ahem* but I digress.
This deck does two things;
- Takes apart boards
- OTKs
It has a couple different methods of performing both of these tasks, which is what lends it that flexibility. If your opponent has laid a lot of back-row, you can blow it up with discard effects, almost regardless of what those cards actually are, thanks to the unique way Danger effects can be activated. It takes particular floodgates to keep them down. Heck, even Dark Law can't stop their discard effects, even if you don't get to do much else with them.
If your opponent has monsters that pose threats (negate boards out the arse with Guardragons or Pendulum Magicians), fret not. Lava Golem will cure what ails you and we so seldom legitimately need our normal summon.
Then the OTK can happen the old fashioned way, by filling your field with enough monsters to choke a Sarlaac pit, after having blown up whatever you can to clear the way, and then run over what's left with extreme prejudice, or doing something neat. If they've seen fit to leave a monster in attack position, as long as that monster doesn't stop battle damage, you've got them thanks to the Draglubion XYZ monster. Oh baby. The lube dragon will pull out any Number XYZ monster scott-free as long as you've got the zones, and you equip another Number XYZ monster to it as material (from grave or extra deck). So you go for Number 100: Numeron Dragon. Detach one material, this guy's 0 atk gains 1000 atk per ranks on the entire field. With just him and his greasy friend, he's already a formidable 9000 beatstick. If you toss in a rank 4 (like Dugares or Daigusto Emeral, both of which help this deck a considerable amount), or praise the gods, my good friend Heliopolis to deal with all the backrow, you're looking at anywhere from 13000 to 17000. That Lava Golem you gave them, or the attack position monster they left, is going to give you a straight shot to victory.
Oh, I also don't tend to run any hand trap resistance in the main or the side because the Extra Deck still sports Azathot to this day, and if he's one of your very first plays going second, your opponent won't be able to hand trap you (and people do seem to like to wait for the bigger plays to use their Ash Blossoms or their Droll n' Locks), and you'll be dealing with any aggravating floating monster effects as well. Two birds, one C'thulu minion.
Here's the rub, tho; while it's incredibly rare (having not happened to me thus far except when very unlucky in discarding via Dangers), this deck can brick. If you draw nothing but Dark World monsters with no way to discard, you're basically sunk unless your opponent's deck is a slower variant and gives you enough time to try to draw into one of the admittedly plentiful solutions to that problem. As well, unless your hand is stacked to the nines (which it will be fairly often), a couple bad discards from the Danger side of things will stop you pretty much dead in your tracks. So, be warned. But overall, the interactions this deck has, the sheer amount of stuff you can do in a turn, and the unbridled destruction it can bring has made it my favorite deck of all time, now that my old Dark World bois have found a rightful place among them. Speaking of which, I guess I should explain why them, and why so many. Grapha is the most easily recyclable lvl 8 monster I have ever seen, and thus he lends himself well to repeated links, overlays and even removal due to the amount of not only random discard but controlled discard effects you have at your disposal. Likewise, Snoww is a means to the same ends; search out more stuff to have in your hand for better discards. Broww is sorta self-explanatory, and Beige is there for the Grapha Juggling Exxxxxxtravaganza. Seriously, I've gotten easily 2 link monsters and an overlay off of nothing but Grapha recycling and a single Danger monster. It's sickening in a fascinating way when it works properly.
Tl:Dr;
I have fun discarding/destroying/dealing all the damage. The deck is organic but definitely a bit on the luck-based side.