"oh it's 50 cards" shadup... this lets me run more bricks
Gates of Dark World over Allure since barricadeborg blocker can tutor it, Dragged Down to The Grave over Dark World Dealings since if you're not stupid you can just set the stuff you don't want them to discard. It's also way more chad and a major flavor win with Called by the Grave
Can probably use more handtraps, this deck is pretty all-in on the combo. Again, 50 cards to maintain density of stuff you want to discard but also not just fold to any sort of interaction. Imperm is the handtrap of choice because you can "hide" it from your discard by setting it. You could argue for more, but this deck doesn't really need Halqi lines
Crossout Designator exclusively for Droll and Lockbird, that card shuts this deck down instantly, but I'm sure you can find other cards to use with Crossout. Prohibition is there for a similar reason, but it's just another thing to find with Barricade Blocker if you think the game is going to go that long.
I considered two Apollousa since this deck makes her extremely easily but ultimately decided Abyss Dweller is way better.
Number 46 because I'm poor and don't want to buy something more expensive than that for the Numeron engine, you can probably run something you can actually go into.
I considered number 68 but ultimately decided I wanted powercode talker. He's fantastic with accesscode and isn't terrible on his own either (although he's mostly a link climber and food for accesscode)
As with any deck, season to taste, this probably isn't the best build of this deck, but it's my take on it.