This version is desighned to maximize one card starteres with contract, map, queen, kepler, Mastery, and One for One. The goal is to put up boards with 10+ interuptions or maximize protection to make your board as unbreakable as possible. Then you want to focus on finishing the game turn 2 by negating your opponents board and going for game before you burn yourself to death. The side deck is full of suggestions and replacments for other cards. two gilgamesh and two deus are recommended. sometimes I run two copies of my bricks to ensure that i can still combo if i open them, most important being Lance, copernicus, and necro slime. feel free to remove the maps and masterys for more hand traps or board breakers as well. Defender and Orthos are also not strictly needed.