~Cyberdark Win~
This deck focuses on the summon and sustain of your cyberdark monsters. Some of the information below may seem obvious but gives an in depth look into how and why each card is used.
~Big 3~ ( The bread and butter ) Basics
Cyberdark Edge, Horn, Keel : 1) Big beefy beat sticks while "C.D. Cannon" or "C.D. Claw" is equiped. ( ATK2400/DEF800 )
2) "C.D. Cannon" & "C.D. Claw" are always priority for attachment "C.D. Chimera" is not used as equip material unless no other option is available.
3) "Cyberdark Invasion" Allows for extra material to be attached to your "Big 3" boosting damage. ( ATK3400/DEF800 )
This also allows a counter method to grave heavy decks with both graves accessable for material attachment.
4) "Cyberdark Invasion" Also lets you remove an attached material to destroy any 1 card on your opponents field.
Typically you will discard your "C.D" attatchment then requip later with "C.D. Invasion".
Cyberdark Cannon : 1) Discard to pull your "Big 3" to your hand. Can also be used to bring "C.D. Claw" to hand.
2) Used to send "Cyber D. Core" or "Cyber D. Herz" to grave for chain.
Cyberdark Claw : 1) Discard to pull your "C.D. Spell/Trap" to your hand. Used first to bring "C.D. Inferno" to hand giving protection to your "Big 3"
If you draw into "C.D. Inferno" then "C.D. Realm" or "C.D Invasion" will be your next choices based on your first hand.
2) After battle, while equiped send your "Cyber End Dragon" from your extra deck to grave to set it up as an attach material.
Cyberdark Chimera: 1) Discard 1 Spell to bring "Power Bond" to your hand then allows graveyard monsters to be used for the first fusion summon
of that turn.
2) Once sent to the graveyard you will be allowed to send any cyberdark monster from your deck to the graveyard allowing it
to be used as an attached material either by the effect of the "Big 3" or "C.D Invasion". Alternatively you can load your grave
with the remaining "Big 3" to summon out "Cyberdark Dragon" or "Cyber Darkness Dragon" w/ cards like "Overload fusion"
"Power Bond" paired with "C.D. Chimera" effect. Just be sure to have used your "C.D. Claw" to send "Cyber End Dragon" to
the grave to make youre "Cyber Darkness Dragon" a massive ( ATK6000/DEF2000 ). The "Cyberdark End Dragon" route is
typicaly situational with the "Cyber Darkness Dragon" route being far more usefull in the current meta.
~Cyberdark Spells/Traps~
Now that we have a basic understanding of how our Cyberdark monsters function lets take a look at some of the spells and traps.
Cyberdark Inferno : 1) "Cyberdark" "Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card
effects, also your opponent cannot target them with card effects." This is a massivly important to keep your field safe paired
with the effect of "Cyber Darkness Dragon" When your opponent activates a card or effect (Quick Effect): You can send 1 Equip
Card you control to the GY; negate the activation, and if you do, destroy that card. Your field will be very hard to work around .
2) If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion"
Spell from your Deck to your hand. This will allow you to bring your "Overload Fusion" or "Cyberload Fusion" quickly to your
hand in the event that it is destroyed insuring additional protection. 2 copies are mandatory and "Terraforming" is not required
due to "C.D. Claw's" effect to search for it.
Cyberdark Invasion : 1) Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that
gives it 1000 ATK. Remember that Massive "Cyber Darkness Dragon" well yes it got bigger. With the more recent popularity
towards branded decks. You can snag away those pesky fusion grave monsters but keep in mind only dragons and machines can
be attached.
2) Yes if "Cyber Darkness Dragons" effect was not enough you can also "Send 1 Equip Card you control equipped to a Machine
monster to the GY; destroy 1 card your opponent controls." 2 Copies of this card is also a must and is as well searchable with
"C.D. Claw's" effect.
Cyberdark Realm : 1) Allows you to bring other cyber dark monsters you dont already have into your hand and immediatly summon that card or 1
other monster from your hand.
2) Allows you to use your opponents grave for material to equip much like other cards in the cyberdark arsenal.
You now hopefully have a better understanding of how this engine works and how to get some beefy boys on the field. This guide only covers the cyber dark engine but rest assured with this knowledge you can incorporate all the listed cards below and pull out some very satisfying wins! Thank you for viewing and if you have any comments or sugestions for the deck im always looking for new info !!!
Remember to ask yourself whatsthedogdoin?