Turn 1: Utilises cards such as Cyberdark Realm and Cyber Emergency to bait out hand-traps or other forms of disruption, before going for "Cyber Dragon Infinity", ideally on the fifth summon as to avoid "Nibiru, the Primal Being". By using "Chimeratech Rampage Dragon" to fuel your GY with lots of different level "Cyber Dragon" monsters, it can fuel the power of "Cybernetic Overflow", which can potentially become a destroy 4.
Turn 2: The 1 and a half card Cyberdark combo can be used to deal over 12,000 damage to the opponent, so start with this combo to bait out potential disruption, as if the opponent does nothing, you almost always win on the spot. With so many extenders in the deck and a side deck full of going second options, breaking boards is often easier than you think.
The 1 and a half card combo: Normal summon "Cyber Dragon Core"; add "Cyberdark Realm". Activate "Cyberdark Realm"; add "Cyberdark Chimera". Use the second effect of "Cyberdark Realm" to normal summon "Cyberdark Chimera". Use the ability of "Cyberdark Chimera"; pitch a spell/trap, and add "Power Bond". Link summon "Cyber Dragon Sieger". Activate "Power Bond" and use "Cyber Dragon Core" in the GY and "Cyber Dragon Sieger" on the field to summon "Chimeratech Rampage Dragon" with 4200 Atk.. Use it's ability to send two monsters from deck to GY to give it two additional attacks. Game.
Weaknesses: "Imperial Order" and "Anti-Spell Fragrance" (this is a fusion deck), decks that can put up over 4 disruptions (most decks lose to this anyway), "Infinite Impermanence" and "Effect Veiler" (stops "Cyber Dragon" card being called "Cyber Dragon")