Oh how they grow up.
What a satisfying glow-up. We brick less, we punch more, and *sometimes* the deck might even survive an interruption or two.
The new cards improve the consistency, allow for some felxibility in the plays but the intent still mostly remains as Nova OTK.
Pritima can SS itself for free and fetches two spells which can have the same name for double Wave, but also Karma and the new Bodhi. Bodhi dumps Karma to fetch Pritima, Duza, or most often Nova.
Pritima also can fuse in the battle phase, an effect useful to wall of an attempted kill by going for Vagrada most likely, and Bodhi also has an effect to fuse upon the SS of a cubic, which can make Vagrada, Anima or even Trinity.
Alditia can contact fuse (a play useful if Pritima or Duza gets negated) if there's a Vijam in the hand, to instantly dip out again and fetch any cubic card. Here it's useful to note that Duza's dump effect is not OPT, Karma's banish from gy to add is not OPT, and Alditia's contact fusion is not OPT but its other effect is. Similarly to Alditia, Vagrada can dip out to similarly fetch a card. Anima is interesting, it can recycle all banished cubic cards (thus resetting the Karmas) for a non-targetting pop, has protection but much less offensive power than Nova or Trinity, so tends to be supplementary.
As a go-second deck, it benefits greatly from go-second pots. As a deck with a giant gap in its defenses from S/Ts, it benefits greatly from Feather Duster and its ilk.
Go forth then, employ the idiot lords and gods, shower them with waves and smash into your ignorant foes with tens of thousands of damage.