PROS
- Good Control options.
- One sided acrhetype floodgate in Awakening of the Sacred Beasts .
CONS
-Bricky
-Handtraps can slow you down seriously.
General About the Deck
The main idea is to use Sacred Beasts here , for that reason ive picked Crystal Beasts to pair with them for their ability to get relatively easy 3 monsters or 3 continuous spells on the field to properly summon the Sacred Beasts Hamon, Lord of Striking Thunder and Raviel, Lord of Phantasms which also makes them able to be resummoned every turn via Hyper Blaze . Using a variety of control options provided by Crystal Beasts we can stabilize to end the game with the strong Sacred Beasts or Extra Deck options.
Main Deck
3 Ash Blossom & Joyous Spring ,3 Infinite Impermanence and 3 Nibiru, the Primal Being as our handtraps because they are generic and hit most stuff
Hamon, Lord of Striking Thunder and Raviel, Lord of Phantasms are our sacred beasts , Uria, Lord of Searing Flames is hanging at the sideboard because he is the worst of the 3 and very situational. We use one of each since they are bricks usually and we dont want to see them before wanting to use them.
A single copy of Awakening of the Sacred Beasts since its searchable by Dark Beckoning Beast , this card is a strong onesided floodgate that needs you to put some work to make use of. Also lets you recover continious traps from the graveyard if you have a lv10 monster on the field(usually a Sacred Beast) which synergizes with Crystal Conclave.
Cerulean Skyfire has the ability to negate spell/traps with the added bonus that the way its written it can negate cards that you usually cant interact with , like Super Polymerization , but you need an attack position Hamon, Lord of Striking Thunder to access this effect, the other notable effect is it makes you take no damage for the rest of the turn if a Sacred Beast has left your field which helps you survive. And finaly it has a good bonus effect that lets you use facedown spells of any type in addition to continuous spells to summon Hamon, Lord of Striking Thunder . One copy since its useless without Hamon, Lord of Striking Thunder and its searchable by Dark Beckoning Beast .
Hyper Blaze is a searcher for the Sacred Beasts that also allows you to resummon them if you have summoned the properly before.
3 Dark Beckoning Beast is our main Sacred Beast searcher since its able to search for every spell/trap/monster of the archetype , but only on normal summon.
Opening of the Spirit Gates to search for our Sacred Beast related monsters and use as extender to bring out Raviel, Lord of Phantasms or some Extra Deck Link monster.
Chaos Summoning Beast and Dark Summoning Beast are used as 1 copy each since you dont want to see them usually , you want to search them when you need them via Opening of the Spirit Gates or Dark Beckoning Beast . They let you summon your Sacred Beasts ignoring their summoning conditions for when you need them on the field fast.
3 Rainbow Bridge is a non once per turn searcher for Crystal spell/traps.
3 Crystal Bond is technicaly a 1 for 2 searcher for Crystal Beasts since it gets you one on the hand and one on the spell/trap zone.
3 Rainbow Bridge of the Heart is everything you need , its a searcher an extender and disruption.
Awakening of the Crystal Ultimates is a bit bricky if you dont have an Ultimate Crystal on hand thats why we use it as one copy to search when we can use it, the Ultimate Crystal we use in this deck is Rainbow Dark Dragon since its the most realistic Ultimate Crystal to summon by banishing 7 Dark Monsters with different names from the graveyard, unrealistic but possible with help from Extra Deck, unlike regular Crystal Beast Rainbow Dragon .
3 Crystal Beast Sapphire Pegasus can search for your Crystal Beast monsters, mostly used to search for Crystal Beast Rainbow Dragon so that it can in turn search for your Rainbow Dark Dragon to get out of the deck and extend with another Crystal Beast.
3 Crystal Beast Rainbow Dragon even though 2 are usually enough , you need Crystal Beasts to use your Crystal spell/traps , especialy Rainbow Bridge of the Heart , on top of beeing able to easier summon 2 of them to go into Garunix Eternity, Hyang of the Fire Kings if needed.
Crystal Beast Cobalt Eagle as a 4th lv4 Wind Type Crystal beast to use for Lightning Chidori or some other Rank4 XYZ.
Crystal Beast Ruby Carbuncle is an excellent extender that helps you special summon all of your backrow Crystal Beasts.
Golden Rule is used mostly to special summon Crystal Beast Ruby Carbuncle and then special summon the 2 Crystal Beasts this spell places in your spell/trap zone , and any other that was already there as the spell resolves.
Awakening of the Crystal Ultimates is a versaliate card that needs you to play a brick in your deck and is also a brick if you dont have an Ultimate Crystal in hand or field , but the versatility it offers is worth it.
Crystal Master for the measly cost of your normal summon can search for almost every card on the Crystal Beast side of the deck.
Crystal Conclave is your main interaction on the opposing turn , bounce effect is simple and efficient , bypasses destruction and "sent to graveyard" effects of opposing cards.
Crystal Miracle is the another form of interaction , strong and searchable omni negate and destroy effect.
Extra Deck
Rainbow Overdragon can be used if you manage to summon Rainbow Dark Dragon if you want to push for extra damage.
Armityle the Chaos Phantasm and Armityle the Chaos Phantasm - Phantom of Fury can only be summoned if you decide to side in Uria, Lord of Searing Flames and Dimension Fusion Destruction . You mostly want to summon Armityle the Chaos Phantasm - Phantom of Fury first , and give it to your opponent to banish their field and get you Armityle the Chaos Phantasm , or if you desperately need the 10k beatstick that Armityle the Chaos Phantasm is , you can summon him directly with Dimension Fusion Destruction .
Number 39: Utopia and Number S39: Utopia the Lightning are some way to turn your Crystal Beast Sapphire Pegasus into an offensive threat by summoning Crystal Beast Sapphire Pegasus , lacing Crystal Beast Rainbow Dragon into your spell/trap zone, using Crystal Beast Rainbow Dragon effect to special another lv4 Crystal Beast from deck and go into Number 39: Utopia and then Number S39: Utopia the Lightning .
Time Thief Redoer is an overall good rank4 monster , if you have no particular use for your lv4 bodies you can go into this card , its hard to get rid of it due to its ability to banish itself for a turn and it can generate you some value if you attach some spell/traps from your opponent's deck.
Number 106: Giant Hand is a monster effect negation stapled on a lv4 body , good for when you need interaction and can only get a couple lv4 bodies on the field.
Lightning Chidori can bounce set and/or face up cards to help you break boards.
Number 65: Djinn Buster is a way to make your Dark Beckoning Beast s usefull after you searched for cards , since a Dark Beckoning Beast can normal summon another one via their ability.
I:P Masquerena is a good card to climb into your link 3 and link 4 during your opponent's turn to interact with them.
Knightmare Unicorn is a generic card that deals with anything problematic on the field.
Topologic Trisbaena is great against backrow heavy decks , but also can deal considerable burn if you want to banish your own backrow as well since Crystal Beasts hang on the backrow , after you established board presence you can banish them via Topologic Trisbaena for good burn damage.
Topologic Zeroboros is a strong baord sweaper with huge stats .
S:P Little Knight is an overall great link2 to interupt plays.
Borreload Dragon is the aggresive option for link4 its unaffected by monster effects and can bypass strong ones with its effect.
Side Deck
Uria, Lord of Searing Flames is hanging here on the sideboard because its the weakest of the 3 and for our Awakening of the Sacred Beasts to be effective we only need 2 Sacred Beasts most of the time , but if we need to turn on the 3rd effect , we can bring in Uria, Lord of Searing Flames , or if we need to deal with set backrow cards.
A second copy of Chaos Summoning Beast if we need to get our Fallen Paradise and also have a second copy to summon our Sacred Beasts.
Fallen Paradise for the slower and grindy matchups since it is a Pot of Greed on field spell if you control any of the Sacred Beasts or Armityle the Chaos Phantasm , plus the protection it offers to your Sacred Beasts is very strong.
Droll & Lock Bird as 3 more handtraps , since we are a Control Deck , we cant afford to let our opponents generate card advantage so Droll & Lock Bird helps us stop plenty decks that can add multiple cards to their hand in a turn.
Crystal Abundance is a strong field wipe that needs you to work for it but it can win you the game on the spot sometimes.
Dark Hole for when you go second and need to break the board.
Dimension Fusion Destruction to summon your Armityle the Chaos Phantasm or its evolution once you sided in Uria, Lord of Searing Flames .
More copies of Crystal Miracle and some copies of Solemn Judgment if you go first and you know the matchup and you know that you need to stop key cards from resolving or otherwise you lose.