The goal of this deck is to flood the field with multiple synchro-based negates.
To do this your main goal is to get into
Junk Speeder so you can get multiple synchrons on the field so you can go into your bigger monsters such as
Crystal Wing Synchro Dragon,
Chaos Ruler,
Hot Red Dragon Archfiend Abyss (which you go to off of
Jet Synchron and
Chaos Ruler), and
Baronne De Fleur.
ALTERNATIVE CHOICES IN THE DECK:
Baronne De Fleur can be swapped for
F.A. Dawn Dragster
If the format requires it, you can switch
Stardust Charge Warrior for either
Brionic, Dragon Of The Ice Barrier or
Infernity Doom Archfiend. This should only be done if the format requires it as the extra draws are very important in the deck.
EXPLAINING THE DECK:
The Ascator engine is a free
Chaos Ruler which helps to make a target for
Junk Synchron.
Junk Converter is used primarily to get either
Junk Synchron or
Stardust Synchron.
WE DO NOT PLAY TUNING. WE DO NOT NEED IT. Instead, We Use
Synchro Overtake. With
Synchro Overtake you target the
Junk Warrior in your Extra Deck to either add to hand OR SPECIAL SUMMON
Junk Synchron. Please note that if you special summon
Junk Synchron, it will not get its effect to special a level 2 from grave.
The
Stardust Synchron engine is a free level 8 and more. It is a pretty self-explanatory engine but has high value.
The 3
Emergency Teleportation is huge in this deck. It allows for extended plays and more negates. In this deck, I run
Psychic Ace,
Psychic Tracker, and
Ghost Ogre as targets for
Emergency Teleportation. I find that I usually lack non-tuners, but if you feel you need more you can swap the
Psychic Tracker for
Psychic Wheeleder.
Accel Synchron takes a page out of chrystron's book and allows you to synchro summon during your opponent's turn. This is a great way to disrupt them. Because of this immense utility, you should try and keep
Accel Synchron and one other level 5 monster on the field so you can synchro summon into
Satellite Warrior during your opponent's turn.
Satellite Warrior lets you essentially clear your opponent's board, gaining attack for each card it destroys.