The clowns are in town, and this time they have an arsenal of otherworldly weaponry as their featured performance - the Runicks!
Clown Crew Runick is a GENESYS take on the advantage centred gameplay that Runick decks offer. This strategy cobbles together 3 engines that generate a metric ton of cards - Clown Crew, Runicks and Radiant Typhoon! Clown Crew offers layered interruption, features a draw 4 with Matinee Operatics and a draw 2 with Biancaviso! It also grants access to a ridiculous instant win button in the form of "The Wicked Avatar," making the one-sided anti-spell lingering floodgate viable! Runicks grant targeting removal with the power of a draw 3 featuring their ace card, Runick Fountain. Finally, the small but powerful Radiant Typhoon engine grants easy access to backrow removal with their Mystical Space Typhoon spam! Fonix shuffles cards from the field into the deck, and Radiant Typhoon Vision is a draw 2!
More often than not, all the draws grant you access to all three engines, drawing you up to 11 cards a turn! Before you know it, you'll have 15+ cards in your possession (full backrow, full field of monsters with 6 cards in hand) all ready to interrupt your opponent! If you're addicted to drawing a bazillion cards like me, drowning your opponent in card advantage and peak midrange gameplay - I suggest you play Clown Crew Runick!
While there are no mainline combos with Clown Crew Runick, Clown Crew does have an optimal combo that it prefers to follow for maximum advantage. Here is the combo with Clown Crew Flair and 1 discard:
Activate Clown Flair to add Clown Crew Rehearsal and discard 1 card from hand. (If you already have Rehearsal set Clown Crew New Face from deck and discard New Face so it places itself on field).
Activate Clown Crew Rehearsal tributing Clown Crew Flair and adding Clown Crew Malabrisme and Clown Crew Biancaviso.
(Optional, especially when breaking boards) The trigger effect of Flair in the GY activates when it is tributed to either shuffle all ritual monsters back to the deck or to set an opponent's monster to face down defense position.
Activate Malabrisme to special summon from Extra Deck Clown Crew Fiends and Clown Crew Diabolo.
Tribute summon Biancaviso by tributing Fiends and Diabolo.
Activate in CL1 Biancaviso to draw 2 cards, CL2 Fiends to set Clown Crew Matinee Operatics from deck, and Diabolo to set Clown Crew New Face from deck (If you already have New Face set Soiree Operations).
Activate Matinee Operatics. Use Matinee Operatics' effect so special summon Clown Crew Meteor from deck.
During the End Phase, draw 3 with Matinee Operatics.
During your opponent's Standby Phase, you can draw 1 by shuffling 3 cards back into the deck with New Face.
During your opponent's Main Phase, you can tribute summon with Biancaviso to generate interruptions and card advantage.
Have fun clowning on your opponents with Clown Crew Runick and destroy them as you draw into your entire deck!
GLHF Duelists!
Want to see the deck in action? Scroll to the very bottom for the Youtube video!