Historically, Insect decks have had a rough time being able to keep up in most formats. The only notable insect archetype having any real impact being Inzektor. And it's easy to see why, after Inzektor was squashed by Konami. Not a Single Insect based archetype has come out of the woodwork of Konami's think tank has had any where near the same impact or playability of THE best insect archetype to date.
And as such, the relagation of insect decks resorting to "Insect Good Stuff" seemed to be permanent. Until Now. I will certainly not make the claim that this is the pinnacle of Insect Pile decks. Nor will I claim that I am incredible at deck building. I have however, been theory crafting an insect deck since the debut of the Beetrooper archetype (which ironically are not bees, they're beetles). And as such it has gone through many iterations in that time, landing on this deck profile.
Like most good stuff decks this incorperates many of the only playable insects into a single deck. Using Beetroopers as the core of the strategy, this deck is able to weave through a veritable swath of potential main deck lines capable of landing on wildly different boards. The most optimal of which ends on at least 2 negates or a pop with a scary moth on field. That being said, not many duelists (or decks) are able to out "Normal Summon Scary Moth and Pass".
The strategy notably has a few major weak points.
The first point being Nibiru, like most combo decks; Nibiru neutrers the strategy as it has no real way to play through a well timed Nibiru.
The second point being Droll and Lock Bird, this deck relies heavily on searching; and as such finds itself dead on arrival to the activation of Droll.
And the last and most final point, interaction. Konami has printed a lot of interaction points for insects, however, almost all involve monsters. and not but maybe a total of less than 10 insect monsters or insect connected cards that have the ability to do anything at all related to spells or traps. None of which are negates. And of the negates Insects do have, almost all require the monster to be on field. The only acception to that rule being the Beetrooper counter trap.
These do limit the deck, however the ability to weave through different lines and multiple points of interaction makes the strategy more than playable in the hands of an experienced and flexibly thinking duelist.
So if you're interested in playing a rouge deck that has a nack for catching your opponent off guard, give it a try.