This deck is able to go to blind 2nd so when losing the dice you are alright.
The purpose was to easily reach any fiend package by reducing the unplayable cards. This is the reason why I have removed sarama which is not that bad but you definitly prefer to normal summon a light fiend instead since those are a one card combo.
Abominable can be cut but he brings some added value because you easily trigger a destruction to summon it to extend your combo or destroy an opponent card.
The trap unchained are good but not in this deck since they are useless if you don't draw any unchained monsters. This is why I added a foolish burial to give flexibility. If you have an unchained standalone card, just send shyama in GY to full combo or if you have only an unchained monster send sharvana to set a card.
I didn't added lurrie for the fiendsmith package because you always find value to discard a card like shyama or engraver for instance.
This deck is strong because you have the possibility to stop the opponent thanks to all the handtrap in the deck and with the fiend monster usually you will be able to destroy the opponent board.
I still add budget because this is the best version I found with only 1 engraver. Obviously if you can add 2 engraver