Konami never learn, from Knightmare Mermaid, Predaplant Verte Anaconda, and now this. Disciple of the Nadir is 1 card combo for El Shaddoll Winda, combined with Red-Eyes Dragoon, you can literally play anything now and win. The Nadir combo is simple (almost everyone knows it), use Nadir dump Apkallone search Albus Nullius (you can search the other if you have dark fodder in GY), use Apkallone add Shaddoll Ruq discard Albus Nullius, now we have Ruq in hand, and Winda material in GY (Apkallone+Albus Nullius/any dark). But remember, Nadir needs to be used at the last of your plays (even Verte has to resolve before Nadir). End board is Winda and Red-Eyes Dragoon (if you play combo deck it will be better).
The Dragma lineup: 3 Nadir (1 card Winda), 1 Albus Nullius (dark fodder, a super poly with body and non-targeting too), 1 Ecclesia (another target if you already have dark in GY or Nullius is drawn, searches the trap card), 1 Dragma Punishment (destroy monster and another card if you sent N'tss). That's pretty much it, mybe people will figure things more after a while.
Shaddoll lineup: 1 Apkallone (searches Ruq or recycles itself but with discarding), 1 Winda (great floodgate, can even be replaced with any Shaddol depends on the material in GY), 1 Ruq (searchable, fusion using your field and/or GY as material, a non-targeting non-destruction removal too, the monster fusion summoned cant atk directly).
Dark Magician lineup: Standard, but I dont play Magician Navigation as its requirement is kinda hard. I prefer the searchers and draws, but most only 2 because they dont accompolish anything alone (not 1 card combo). Magicians' Souls are the best, free monster, draw, and dumps Dark Magician too. Dark Magic Attack is just searchable Harpies Feather Duster. Apprentice Illusion Magician is our atk booster (from hand/field) for Dragoon and Winda. And lastly, 1 Eternal Soul cus its searchable.
Other support: Eye of Timaeus (I prefer this than Secrets of Dark Magic cus it doesnt eat many resource to fusion summon as Dragoon needs hand as fodder), Magicalized Fusion (can be easy Dragoon or other fusion, cus DM can turn itself into Imduk which is a dragon for easy material), Spellbook engine (1 each, cus hopt and blue boy eats normal summon), Super Poly (yall know the reason), and the rest are just handtraps (can be turned into Almiraj for the Dragma, also Veiler is a spellcaster, can run D.D. Crow too as it is a dark).
Extra deck: Fusion pieces with generic links.
Pros: Winda + Dragoon are legit board, bunch of draws/searches, has handtraps and super poly, possible disruption with Dark Magical Circle too.
Cons: Other combo deck can utilize Dragma-Winda and Verte-Dragoon with more busted board, weak to D.D. Crow or similar cards like that.
Cards to think of: Other Dragma cards (can be put in, but the engine above is enough imo), Other Shaddoll fusion monsters (depends on what attribute you played, as El Shaddoll Construct is still a good card), Allure of Darkness (can be put in, but it banishes dark, it means no fusion material and we only play a few dark), Borreload (can be put in as non-targeting removal, but after testing I never have the resource to summon it).