The main strategy of this deck is to protect yourself or bait hand traps with the Brave engine early on, and then follow up with the P.U.N.K. engine to make Chaos Ruler and The Zombie Vampire to mill your deck and get resources into the graveyard. Activate Zombie World as early as possible so you can get a free Dragonecro from milling a Tearalaments Monster. Typically you are looking to make Baronne early with the Wandering Gryphon Rider and Uni-Zombie or Ze Amin and then go into Halqifibrax to pull out Glow-Up Bloom. Link the Glow-Up Bloom into Linkuriboh in order to pull out Changshi and then send a card based on what you need at the moment. The path to a final board will be very dependent on what you mill, but it can pretty consistently get Baronne, Zombie Dragon Lord, Yuki-Onna (from link laddering with Vampire Fascinator), and Halqifibrax on the field with Balerdroch in the graveyard for next turn. If the Artifact Scythe was milled, you can revive it during the opponents draw phase using Zombie Dragon Lord and then Halqifibrax into Formula Synchron to make Chengying during the main phase. If Artifact Scythe is still in the deck, you can Halqifibrax into Shooting Riser, send Artifact Scythe to make it level 2, then Synchro for Chengying with Balerdroch and revive Scythe with Zombie Dragon Lord. If all goes well, the final board on your opponents' turn should have at least Baronne, Chengying, Zombie Dragon Lord, Yuki-Onna, and Artifact Scythe with its lock in place. Make sure to get use out of Balerdroch's negate and banish before you synchro him away as well if possible.