Deck I've been tuning for quite some time now. The concept I had behind this deck when tuning was abusing cards that would be good no matter your position in the game. Works very similarly to IDS, except way better now that we have branded instead. Imperm and super poly can be used as both board breakers and control tools, with talents working slightly better as a breaker, still sometimes coming up. Going first you set up a grind game with winda, wendi and hedgehog, getting all of your shaddoll monsters into grave or on field to thin the deck and eventually win. Going second every card can help break the opponents board, using construct to clean up afterwards, and hopefully ending on two negates or a negate and winda eventually. In the grind, most cards in extra do come up eventually and are non negotiable.