The Deck is pretty straightforward so I'll just go over the weird techs and ratios:
- Three Big Winged Berformet for the grind. The standard combo already requires two, and without Fiendsmith you have no way to recycle them outside of Lubellion cope. Side one out going second.
- One Nightmare Apprentice (because it is expensive) because it's a dead body in Branded Fusion lines. It's usually used as an additional Gazelle target when you don't have Branded Fusion access, gets more value out of King Berfomet if you already dumped Diabellze and Tao, and is also a Big Wing target for follow up. Going second it helps you set up Knightmare Phoenix more easily.
- Springans Kitt is to prevent the Branded Fusion Line from being wasteful as you can't resolve the Illusion search effect of Gazelle twice, and also helps get garnets like Tao or Big Wing back into the Deck. The handfixing also limits hand knowledge to some extent.
- You already lose a lot of advantage using handtraps so I chose to run Book of Eclipse over something like Droplet. It actually does something going first (protects Gazelle or an Albaz Fusion from Imperm/Veiler). There is potential value as a Nib counter but you have such great follow up anyways.
- Veidos the Eruption Dragon of Extinction is mainly for Snake-Eye and Yubel, however quick Field Spell removal in general is extremely handy. It also shuts down specifically Kashtira which is always welcome.
Prioritize your grind unless you are confident you can go for letal that turn. Resource management is a must--we have great grind but it's not Virtual World crazy. Branded Fusion as follow up is really strong in this Deck as it guarantees Lubellion access which can make an Illusion Beast in a pinch.