This is an better and updated list to the v1 list that I released earlier this month I have had some time to really understand the deck's strengths and weaknesses, I have make some significant changes to the deck to make to run more consistently and address the previous issue of going first and not being able to counter your opponent effectively.
Cards cut Ash Blossom, Invoked Purgatrio, Dragon Shrine, Dragon Revival Rhapsody, and Twin Twisters (moved to side deck)
Card ratio's change Blue-Eyes, Aleister, Effect Veiler, White Stone of Ancients, Invocation, and Silver's Cry.
So my thought process to get this build was one of two things, cut cards/change ratio's stopping the deck from being consistent and having less brink hands. For example I changed the ratio's for the Invoked engine so that one it don't brink but you also still get good value out of it, support cards like newly added "Terraforming" and "Foolish Burial" allow allow for the deck to have easy access to Aleister and Meltdown. Now you might be thinking why would you wanna foolish an Aleister well if you open or draw into Invocation you can foolish Aleister to grave and then Invocation is fully live as you would banish Aleister from grave and it becomes a plus 3 as Aleister would be added to hand you'd have a Invoked Fusion monster on board and Invocation back to deck via effect. In terms of the Blue-eyes engine I changed the ratio's for both Ancients and Blue-eyes with Ancients the grave effect is the most important so that if you need to discard a Blue-eyes or Alternative you can add them back, with Blue-eyes I changed the ratio to 3 previously I said not to play Blue-eyes at 3 unless you decided to play "Mausoleum of White". The thought process here was 1 Blue-eyes is a hand lock one is a grave lock and the third is open to be used in the way you need it to be, you need one in hand mainly for Alternative plays can be used for Trade-In plays and added back with Ancients or Seyfert. With the extra deck I substituted "Invoked Purgatrio" for "Number 68: Sanaphond The Sky Prison" for 2 reasons one because Purgatrio is harder to use as Ash was cut from this build so it would rely on opponents using Ash or them playing Fire type monsters which is not realistic or consistent and two Sky Prison is more consistent as it's a rank 8 that makes opponents have to overextend if there deck is grave special summon reliant.
Master and Sage are your MVP tuners, Master can also be used to get a rank 8 play off with "Linkuriboh" which is a mini combo in this build which would summon Master get normal summon effect if not negated you can add ideally a Sage of Veiler back to hand then link it off for Linkuriboh use Master effect in grave target Linkuriboh and special summon a Blue-Eyes monster. In terms for going for Synchro plays it all based on the duel situation if you to play more aggressive use Crocodragon and if you need to play more defensive play Spirit Dragon package, Cloudcastle can be used from defensive or aggressive but ideally only use it if you have another level 9 monster in grave so you can go into Enterblathnir which yes it gets over Dragoon.
If you have any questions or recommendations please feel free to leave a comment and I'll get back to as soon as I can.