Going first prioritize setting up dark law and DPE to the best of ur ability.
Going second just break the board with droplets and power spells, and then try to go for game.
The duels shouldn't go past turn 3 but the deck can grind but against a meta deck you will lose if you do not play optimally.
Droll in the main i think is a good card to throw your opponent off guard, no one plays around droll game 1 , also if you open droll , try to prioritize summoning dark law. Most decks lose to dark law + droll, and if you can set up a plasma or DPE as well, it is a hard time for the opponent. Also it can be swapped with ashe if you don't want to main droll, and move droll to the side.
I cut down on playing the extra destiny heros bc FD is at 2 and there is no point to open more bricks, since this deck already plays so many.
THINGS TO THINK ABOUT( if anyone trys these things please let me know)
thinking about trying 9 hand traps in the flex spot just to see, since hand traps are getting stronger now.
adding verte to the xtra deck , i just dont own it
trying different masked heros
cross sheep?
d hero dusktopia ? protected dark law?