Voiceless Voice is the incredible new ritual archetype coming out in the selection pack "Wings of the Guardian" in Masterduel! The archetype really takes the ladder by storm, since it is incredibly consistent, can play very well into Maxx "C," and takes advantage of the plethora of ritual support that has come out the last decade!
The simplistic strategy of setting up a singular towers omni-negate in the form of Skull Guardian, Protector, supported by his friends Lo, Sauravis, Saffira and various continuous backrow spells/traps is surprisingly solid in the cutthroat competitive meta of Masterduel!
Want to see the deck in action? Scroll to the very bottom for the Youtube video!
ARCHETYPES, ENGINES AND DECKBUILDING
The deck is primarily composed of VOICELESS VOICE cards. A small Dogmatika engine is used for additional utility and consistency.
The VOICELESS VOICE cards turbo out Lo, her protector and your best boss monster, Skull Guardian. Lo, Diviner of the Herald, Pre-Preparation of Rites, Barrier of the Voiceless Voice and Saffira Dragon Queen are all maxxed out at 3, since they are starters for the deck. All these cards start up the Voiceless Voice strategy by themselves, and can act as extenders if you have other combo pieces in your hand. A singular One for One is used since it summons Lo, and Lo is a one card starter. Blessing of the Voiceless, Radiance of the Voiceless, Sauravis Dragon Sage, Sauravis are all played at 1 since they are powerful, but not starters - they are all searchable as you combo. Prayers of the Voiceless are played at 2, because it's the deck's archetypal ritual spell, enables floating for your Ritual monsters, enables a longer grind game.
A small DOGMATIKA engine is used primarily to summon Dogmatika Maximus. Maximus is able to send to the GY Herald of the Arc Light, which searches for your Voiceless Voice combo pieces. Nadir Servant also doubles as a board breaker since it can send to GY N'tss to destroy a card on your opponent's field.
The STAPLES featured in this deck are the usual suspects in Masterduel - the 12 card "Maxx C" package (3 Ash, 3 Maxx, 2 Called By, 1 Crossout and 2 Gamma + 1 Driver) so that you can come out on top of the "Maxx C Minigame." 1 Imperm and 1 Droll are popular staples and Crossout targets to negate. A single Pot of Extravagance and Pot of Prosperity for more card advantage and consistency are used since the Extra Deck is not needed much and can be banished without much consequence.
45 cards are used in this strategy because it has so many garnets in it that are searched as part of it's main combo. 44 cards means that there is less chance you'd draw into your garnets like Radiance of the Voiceless, Dogmatika Maximus and Psy-Frame Driver, and more chance you'll draw into starters and staples!
COMBOS AND GAMEPLAN
The Voiceless Voice archetype is a relatively simple and linear strategy. It mainly turbos out Lo along with Skull Guardian for it's omni-negate and destroy. The rest of the cards basically support the strategy to get to that desired board, or offer layers of protection/floating to Lo and Skull Guardian.
Here is the optimal combo for Voiceless Voice:
Lo, The Prayers of the Voiceless Voice = Skull Guardian, Protector (omni-negate destroy) + Sauravis (targeting protection) + Radiance of the Voiceless (target destroy of at least 1 of your opponent's cards) + Prayers of the Voiceless in GY (allows your Ritual monster to float to another form deck) + Barrier of the Voiceless (follow-up and protection)
Normal summon Lo. Search for Barrier of the Voiceless Voice.
Activate Barrier. Activate Barrier's effect to search for Saffira, Dragon Queen of the Voiceless Voice.
Activate Saffira, Dragon Queen to send to the GY Prayers of the Voiceless Voice and add to hand Skull Guardian, Protector of the Voiceless Voice.
Activate Saffira's effect in the GY to ritual summon Skull Guardian from hand by tributing Lo in the field.
CL1 activate Lo's effect in the GY to summon herself from GY, CL2 activate Skull Guardian's effect to add another Voiceless Voice monster from deck (either Saffira or Lo for follow-up, Sauravis, Dragon Sage for another interruption, or OG Sauravis for targeting protection).
Link away Skull Guardian and Lo to link summon Dyna Mondo. (This is optional, the goal of this is to summon Lo again in your opponent's turn so she can place another Voiceless continuous spell/trap on the field. Beware, this is risky, if Dyna Mondo somehow gets negated by Called By or something you're relatively defenseless).
During your opponent's draw phase, tribute Dyna Mondo to summon Skull Guardian from the GY.
Lo's trigger effect in the GY activates to summon herself since Skull Guardian was summoned. Lo places Radiance of the Voiceless Voice on the field. (If you already have Radiance, place Blessing of the Voiceless Voice).
This is the main combo for Voiceless Voice. Unlike other strategies, this deck doesn't really have nuances or different combo routes, it is very linear and does the same thing. Simplicity is good though, since Voiceless reaches it's goal extremely proficiently - that is summoning Lo with her protector, Skull Guardian. Even if your combo gets interrupted, the other starters in your hand can also be extenders!
GOING FIRST, Voiceless Voice is extremely consistent and easily sets up a singular omni-negate/destroy coupled with a robust resource loop. Your opponent would generally be hard-pressed to breakthrough the defensive control strategy that Voiceless establishes. If your opponent finds themselves unable to play with your interruption, the Voiceless Voice duelist would quickly out-resource them and beatdown their monsters and lifepoints for the win.
GOING SECOND, Voiceless Voice has a hard time playing into established boards. The good news is that Voiceless is so consistent that it can jam a lot of staples into the maindeck, so handtraps are the best way to enable Voiceless to go second. You can also bait out interruption with the many starters this deck has, and once your opponent runs out of actions, you can go full combo!
GENERAL TIPS
Voiceless Voice has a lot of redundant starters and extenders. You mostly only need one starter to go through for you to go full combo. Try to bait out your opponent's handtraps/interruption!
- To start off, try to search out Sauravis first if you don't have it already. This deck's signature monster's targeting protection actually hard counters common interruptions like Effect Veiler and Impermanence!
- Voiceless Voice does many of it's actions without a monster on the field. This means that Psy-Frame Gear Gamma is almost always live to counter your opponent's monster effects!
- Making Dyna Mondo may eventually get you another backrow Voiceless Voice spell/trap on the field, but be careful - it's risky! Your opponent may Called By the Grave or or Ghost Belle it and you may be just dead from that point on!
- Droll and Lockbird really kills this deck. To play around it, search for your most important combo piece first so you can at least put something on the board after the Droll resolves.
- Your opponent may remove Protector of the Voiceless from the field, but their archetypal ritual spell, Prayers of the Voiceless Voice allows your ritual monsters to float! If your opponent doesn't remove this card from the GY as well, your board is still extremely powerful since your monster just comes back!
Want to see the deck in action? Scroll to the very bottom for the Youtube video!
CONCLUDING COMMENTARY
It's really cool that the folks in the Yugioh offices are redesigning ancient cards from the beginning of Yugioh into competent, competitive flavourful archetypes! First it was Thunder Dragon, then Yubel, and now Voiceless Voice! Lo and her friends has certainly experienced quite the glow-up compared to their early days when they were released! I wonder what gets retrained next? The Mask guys from the first set of Yugioh? Will Jinzo become competitively viable? Only time will tell!
GLHF Duelists!