This isnt an exact deck profile but its a good example of one.
Hello, welcome!
This punk deck is actually quite fun when you understand how to play it. Unlike the BASED SUSHIP v2 deck (link in the comments) I think this could actually be good and somewhat playable.This deck focuses on paying LP to activate effects to get out powerful synchros like Ukiyoe-P.U.N.K. Amazing Dragon and Psychic End Punisher whilst utilising the HORUS engine to not only synchro them off for the monsters mentioned priorly but to also control the board using their effects also you cauld overlay them for some pretty powerful rank 8 monsters.
Some ratios you MUST keep the same (ish) are:
- 3 Noh-P.U.N.K. Ze Amin
- 2 Ukiyoe-P.U.N.K. Sharakusai
- 1 Joruri-P.U.N.K. Madame Spider
- 1 or 2 Gagaku-P.U.N.K. Wa Gon
- 2 Noh-P.U.N.K. Deer Note
- 2 Noh-P.U.N.K. Foxy Tune
- 1 Noh-P.U.N.K. Ogre Dance
- 2 P.U.N.K. JAM Extreme Session
- 1 Joruri-P.U.N.K. Dangerous Gabu
- 2 Emergency Teleport
Extra Deck:
- 1 or 2 Ukiyoe-P.U.N.K. Rising Carp
-1 or 2 Ukiyoe-P.U.N.K. Amazing Dragon
- 1 or 2 P.U.N.K. JAM Dragon Drive
- 1 Psychic End Punisher
The P.U.N.K engine allows us to go into very powerful synchros that clear the bord (sort of) and allow us to push for game and act as the big boss monster(s) that we end on. they also have level 8s which allow us to make strong rank 8s, using the horus cards, or to synchro with the level 3s to make the synchro boss monsters.
example combos:
Emergency Teleport or Noh-P.U.N.K. Ze Amin and a couple of discards
special / normal summon Noh-P.U.N.K. Ze Amin > pay 600 lifepoints; add Noh-P.U.N.K. Foxy Tune > Noh-P.U.N.K. Foxy Tune effect sending itself and one other card; special summon Noh-P.U.N.K. Deer Note > synchro summon using Noh-P.U.N.K. Ze Amin and Noh-P.U.N.K. Deer Note to make P.U.N.K. JAM Dragon Drive > set up the chain like:
chain link 1 Noh-P.U.N.K. Deer Note
chain link 2 P.U.N.K. JAM Dragon Drive
chain link 3 Noh-P.U.N.K. Ze Amin (for chain blocking:) )
RESOLVE
Noh-P.U.N.K. Ze Amin add 600 ATK to P.U.N.K. JAM Dragon Drive > P.U.N.K. JAM Dragon Drive pay 600 lifepoints; add a level 3 psychic tuner (like Ukiyoe-P.U.N.K. Sharakusai or Noh-P.U.N.K. Ze Amin for follow-up, or Ghost Ogre & Snow Rabbit ) > Noh-P.U.N.K. Deer Note summon back the Noh-P.U.N.K. Ze Amin > synchro the Noh-P.U.N.K. Ze Amin and the P.U.N.K. JAM Dragon Drive to make a level 11 synchro monster, for example Ukiyoe-P.U.N.K. Amazing Dragon to pop upto 3 cards you opponent controls.
Emergency Teleport or Ukiyoe-P.U.N.K. Sharakusai + any other P.U.N.K monster
special / normal summon Ukiyoe-P.U.N.K. Sharakusai > pay 600 lifepoints; fusion summon Ukiyoe-P.U.N.K. Rising Carp using Ukiyoe-P.U.N.K. Sharakusai and the other P.U.N.K monster > Ukiyoe-P.U.N.K. Rising Carp tribute itself to summon out 2 P.U.N.K monsters Noh-P.U.N.K. Ze Amin and Gagaku-P.U.N.K. Wa Gon > Gagaku-P.U.N.K. Wa Gon pay 600; add a copy of P.U.N.K. JAM Extreme Session > activate P.U.N.K. JAM Extreme Session > Noh-P.U.N.K. Ze Amin pay 600 lifepoints; add Noh-P.U.N.K. Foxy Tune > field spell trigger; draw a card ... continue the previous combo untill you get to the level 11 but now you have an extra level 3 tuner on field.
Alternatively, you can rewind back to the two level 3s on field and:
overlay Noh-P.U.N.K. Ze Amin and Gagaku-P.U.N.K. Wa Gon for a Ghostrick Alucard > stack ontop an Ghostrick Angel of Mischief > Ghostrick Angel of Mischief detatch a card; add Ghostrick Shot > Ghostrick Shot special summon back the Ghostrick Alucard > stack ontop an Ghostrick Angel of Mischief > overlay both Ghostrick Angel of Mischiefs for a Number F0: Utopic Future (> you can go battle phase to steal a monster) > stack ontop of that a Number F0: Utopic Draco Future > attack with that for 3000 damage > stack ontop of that a Divine Arsenal AA-ZEUS - Sky Thunder.
A 4 material zeus; thats 2 board wipes!!
For the HORUS engine i play:
- 3 Imsety, Glory of Horus
- 2 Hapi, Guidance of Horus
- 2 Qebehsenuef, Protection of Horus
- 2 Duamutef, Blessing of Horus
- 2 or 3 King's Sarcophagus
+ a bunch of rank 8s
I'ts a small-ish engine but its very powerful, it controls the board and works wonders in extending our P.U.N.K plays. It mainly provides non-targeting removal (not destruction as to not trigger the all mighty fire king deck) wich is allways loved, and some beautiful banishment suffleing allowing recursion for our P.U.N.K monsters banished to activate our field spell.
A very basic Imsety, Glory of Horus combo:
Imsety, Glory of Horus and a couple discards
Imsety, Glory of Horus discard itself and another card; add King's Sarcophagus > activate King's Sarcophagus > King's Sarcophagus effect on field discarding a card; send a 'horus" monster to the grave > special summon out Imsety, Glory of Horus and the other sent horus card (> overlay for a rank 8)
Horus basically does a few things:
-Imsety, Glory of Horus searches for King's Sarcophagus and, non-targeting, removes a card from field.
This allows us to deal with fire kings' destruction effects and any cards we don't like on the field.
-Hapi, Guidance of Horus shuffles or adds two cards in either (i think either) banishment or GY and shuffles
If it's either players banishment or GY we can deal with pesky GY effects and FLOOWANDEREEZE YEEEEEEEEES or any banishment problems, however if it's only ours then we still have good card recycling so both are great.
-Qebehsenuef, Protection of Horus prevents attacks on "horus" cards this turn.
If this works how I think it works It's going to be great against the threat of tenpai dragon after Imsety, Glory of Horus combo pass with itself and Qebehsenuef, Protection of Horus.
Small World:
This deck does have some room for handtraps and board breakers but for consistentcy I believe that Small World is the best card.Yes you do have P.U.N.K. JAM Dragon Drive to search an impactfull Ghost Ogre & Snow Rabbit but why not save that and use a small world instead?
The engine is built like so:
> 2 Nibiru, the Primal Being
> 2 Ghost Ogre & Snow Rabbit
> 2 Gadarla, the Mystery Dust Kaiju
> 1 Nemeses Corridor
+all the horus and P.U.N.K cards
Extra Deck:
These are just good cards and suggestions for different builds of the deck, my reason? I dont like people playing the exact deck from eachother l and in my opinion I think yu-gi-oh is better with slight variations in decks and deck sizes.
>FUSION CARDS
> 2 Ukiyoe-P.U.N.K. Rising Carp
You can play up to 2 copies of Ukiyoe-P.U.N.K. Rising Carp, I like the ratio like this because you only realy need two for combos and if you run out Hapi, Guidance of Horus can always re-shuffle into the extra deck
I play Thunder Dragon Colossus because it's Thunder Dragon Colossus it's a walking floodgate any deck that dosn't play this when it can is really missing out.
>XYZ CARDS
ghostrick cards:
> 2 Ghostrick Angel of Mischief
> 1 Ghostrick Alucard
> 1 Ghostrick Shot(spell card)
> 1 Number F0: Utopic Future
> 1 Number F0: Utopic Draco Future
You realy play this for the massive Divine Arsenal AA-ZEUS - Sky Thunder
rank 8s:
The only mentionable ones i found are;
- The Zombie Vampire
- Number 38: Hope Harbinger Dragon Titanic Galaxy
- Dingirsu, the Orcust of the Evening Star
- Number 23: Lancelot, Dark Knight of the Underworld
I can't really find a reason for playing any others but feel free to shift stuff around and find what works for you.
- Divine Arsenal AA-ZEUS - Sky Thunder
Because Divine Arsenal AA-ZEUS - Sky Thunder is too good, we need to play it.
Thats mainly evrything you need to know about this deck REMEMER this isn't the best list ever so please feel free to tweak and change some aspects about the deck because yu-gi-oh isn't fun when it's the same deck evrywhere, have fun, enjoy and goodbye!
Im still cooking up some combos with traptrix so I'll see you there.(hopefully) Signed @dracob