Banquet! Battleships!
Deck Primer
Suships happen to be one of my most beloved archetypes. This absolutely silly deck can utilize the rank 4 spam potential of Suships with a few intersting packages that might be enough to dazzle your opponent into defeat!
The core of the deck uses Shari and it's support monsters to summon spam your XYZ ships. Super-Dread is our ace in the ocean, while the regular Dread and Carrier gives us an annoying board prescene that can eventually whittle down your opponent. Typically, the field spell isn't used too often in these decks, but I believe it gives us enough advantage and Carrier's ability that it can actually matter. If we can only get the Dread and carrier and are going first, we can often go into Draco-Future to try and stop our opponent's schemes before they even begin.
The other engine we rely on is the tried and tested Adventure engine. Griffon & Dracoback can really damper the opponent's board, and are shockingly easy to actually set up. We also run a small Kaiju engine as another way to break board, plus giant monsters fighting sushi battleships just sounds fun in theme. Small World can help us with consistency (and we have a variety of targets to go for) while everything else is just staples good stuff.
The side board (as well as the Extra Deck) is just to help us fine tune to what we need. Unfortunately, Crow can't be bridged into via Small World, but we typically can take that package out for Ghost Belle to REALLY try to go after graveyards. The Ogre (as weird as it looks) can be fetched with Fenrir and also acts as another bridge for Small World if need be. The additional Kaiju cards are (again) to help create a board breaking package that eats through whatever summon spam we might be dealing with.
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