BanishBoi (Soitsu's Potential)
Deck Primer
Main Objective
Use Inferno Tempest successfully in your turn.
Win Condition(s)
Requirements to pull of combo:
Hand Requirement
Board Requirement
Combo
Step 1: Access the board, read for any big monster that can negate traps/spells or destroy/remove your monsters.
Step 2: Get rid of any tricky monsters found in step 1, by summoning a kaiju in Attack mode over them.
Step 3: Summon your 0ATK monster
Step 4: Attack the Kaiju monster with your 0ATK monster. You should take about 3000 damage.
Step 5: Play Inferno Tempest (Preferably in a zone where there are no traps on your opponents side, because infinite impertinence exist)
Note: This will trigger the effects of Necroface and banish an additional 15 cards
Step 6: Set the copy of Dynamite (optional)
Step 7: End your turn
Step 8: Activate Dynamite (optional)
You win
NOTE: Conditions to pull off aren't easy, after testing deck for 3 weeks winrate has been about 50%.
Major problems with deck:
Use Inferno Tempest successfully in your turn.
Win Condition(s)
- Decking out your opponent
- Reduce their LP to 0
Requirements to pull of combo:
Hand Requirement
- Any Kaiju monster or Spell
- Any 0ATK monster
- 1 copy of Inferno Tempest
- 1 copy of Dynamite (Optional: but does increase winrate)
Board Requirement
- 1 monster on opponent's field or your field (if you have the Kaiju spell in your hand)
- Have 3400 or more LP (between 3100 and 3400 the combo gets more difficult to pull off)
Combo
Step 1: Access the board, read for any big monster that can negate traps/spells or destroy/remove your monsters.
Step 2: Get rid of any tricky monsters found in step 1, by summoning a kaiju in Attack mode over them.
Step 3: Summon your 0ATK monster
Step 4: Attack the Kaiju monster with your 0ATK monster. You should take about 3000 damage.
Step 5: Play Inferno Tempest (Preferably in a zone where there are no traps on your opponents side, because infinite impertinence exist)
Note: This will trigger the effects of Necroface and banish an additional 15 cards
Step 6: Set the copy of Dynamite (optional)
Step 7: End your turn
Step 8: Activate Dynamite (optional)
You win
NOTE: Conditions to pull off aren't easy, after testing deck for 3 weeks winrate has been about 50%.
Major problems with deck:
- Deck is not very Consistent
- You don't want a Necroface in your hand or field, but you do need 3 copies in your deck for this combo to work
- Difficulty getting Inferno Tempest, beta version of this deck has included Left Arm Offering which does work, but could also end up making your hand more dead as well. Might reintroduce that card, to see if I can improve consistency.
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Test Hand
Opening Hand
Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
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