insanely fun combo deck that can consistently put up some strong boards with layered interaction that your opponent either has to stop asap before its assembled, or know exactly how to break it on the draw. yes you die to stuff like droll, unless you have called by ready, and yes nearly all your full combos require at least a 2 card hand. sadly no 1 card full combos (as far as im aware) and only 10 non-engine is a bit risky, but any half decent hand can easily play through 1-2 (sometimes 3) interruptions and even play past stuff like nibiru and end on fairly sizeable boards. its a bit of a high risk/HUGE consistent reward-esque deck that, once you learn the typical combo routes for, could get you addicted to filling every zone on your field by your first end phase. id argue swapping solemn for imperm is a good alternative if you prefer, but overall id say these ratios are just right and theres very little (if any) wiggle room outside of swapping things out during the side decking phase.
also, and im being 1000% genuine here, you might find more success running chicken game over the actual white forest field spell, the only reason i run it is for the neiche situations where i need the search enough to forgo the arguably better half of the ED, or if i really need to make a level 2 a tuner. the side deck is a bit ehhh as im not the best at building those, but overall im super pleased with how this turned out over the past months of learning the deck and the combo potential they have.