So I learned I don't really like Yugioh, I just like Blue-Eyes lmao. So I need to constantly find new ways to make it work. This is what I got, been doing me good on Dawn of a New Era unranked matches. Not the best deck but good enough imo.
Card by card/Explanations for what might look like dumb decisions and ultimately arent crucial to the deck and you are free to replace them:
Blue-Eyes White Dragon: Blue-Eyes White Dragon
Blue-Eyes Alternative White Dragon: Blue-Eyes Alternative White Dragon
Dragon Spirit of White: Same joke as previous 2, but you could use only 1 or go to 3 in all honestly, up to you and what you play a lot against. Also battle phase shenanigans, but this card almost never sees the battle phase, I usualy xyz or synchro it off. Also, it can tag out even under skill drain so that's pretty cool.
Chaos Dragon Levianeer: Free rank 8 80% of the time, sometimes a 3k beater that pops 2 cards. Usually you use the all light effect though. Searchable with Melody
Nebula Dragon: EZ rank 8 play, 1 less brick in a deck with more bricks than home depot
White Stone of Ancients: Best search for Sage, Cards of Consonance is a thing, and you get a free blue-eyes normie monster at the end phase. Dragon Spirit of White can get rid of backrow, or just have the big boy himself come out for a 3k beat stick.
Sage with Eyes of Blue: Sage with Eyes of Blue
Protector with Eyes of Blue: I feel this card is slept on. I used to use Glow-Up bulb to extend from my Blue-Eyes Spirit Dragon plays, but Halqi exists and got my boy banned. So Protector is kind of that role. Only 1 though because you really don't want to draw into it, and only want to search it off of Sage if you can already make a decent board and don't need White Stone. Worst case scenario it's a Sage that doesn't search, which yeah isn't great but most of the time I see this card I'm using his effect to go into a Crystal Wing Synchro Dragon.
Return of the Dragon Lords: Monster Reborn for 90% of our deck with a banish to protect effect
Pot of Desires: it draw the cards. You can use Extravagance, but I feel like bad banishes with Desires are still better than if you get bad banishes with Extravagance.
Trade-in: Trade-in
Cards of Consonance: it's like trade-in for white stone but you also get the special summon at end phase
Melody of Awakening Dragon: Searches all our monsters in the deck besides tuners and nebula dragon.
Upstart Goblin: basically makes the deck 39 cards, and giving the opponent 1k LP doesn't matter
Skill Drain: Blue-Eyes tend to have higher base attacks than most anything else in the game. If you go first and draw into this and flip it on your opponent after having set up a decent board for yourself, you won if they can't out it.
Bingo Machine: Honestly just couldn't think of anything else, and I never played with this card before. It's not the worst, I also experimented with Dragon Shrine in its place and I just didnt like that, again, to each their own
Solemn Strike: I chose this over Judgement because it can stop Ash and in my own experience, that really shuts us down. I feel like Blue-Eyes decks kind of get 1 chance to make their board and any sort of disruption just loses us the game. We don't special summon enough for Nibiru to be a problem, and even if you do, you can still come back from that with cards like Return of the Dragon Lords, but most of the time if I get my Trade-In or Melody Ash Blossom'd I feel like I just wanna scoop.
Twin-Burst: Sometimes you can't get over some big booties. More or less Eater of Millions with a Blue-Eyes skin.
Azure-Eyes Silver Dragon: great tag out target for Spirit Dragon. Protection effect for all your currently controlled dragons for 2 turns, also saves itself from being destroyed from Spirit Dragon's effect, also can special summon Blue-Eyes or Spirit of White from your GY. You can cut down to 1 if you are looking for more extra deck room, I like 2 incase I'm in a real grindy game and we both run out of steam, this puts me back in it
Blue-Eyes Spirit Dragon: Super versatile, can go into 3 differnt extra deck monsters we have, negates GY effects, the "no more than 2 special summons at a time" effect comes in handy once in a while.
Crystal Wing Synchro Dragon: Yeah don't go into it too often, but enough that I think it's worth an extra deck spot. This is why I put Protector into the deck. Summon Protector, use effect to special another tuner from your hand, go into Spirit Dragon, tag out for Black Rose, return one of their cards, go into Crystal Wing so you don't lose a monster.
Black Rose Moonlight Dragon: bounce something troublesome back, if you have another tuner go into Crystal Wing as mentioned above.
Stardust Spark Dragon: honestly I don't use this one too too much, it's just been in Blue-Eyes decks for as long as I can remember. Feel free to replace with something you think is better
Number 92: Heart-eartH Dragon: Draglubion target, sometimes better than Numeron Dragon. In which case you summon N92 and attack Numeron.
Number 100: Numeron Dragon: Usually best thing to cheat out w Draglubion, at minimum it will be a 9k beat stick. If you really pop off I've seen it go 25k.
Draglubion: Can cheat out 2 incredible cards.
Number 38 Hope Harbinger Titanic Dragon Galaxy: Go into if you know you're playing a deck that relies on a spell card to get their combos going.
Number 90: Galaxy-Eyes Photon Lord: Only used to go into Full Armor Photon Dragon. Also has a negate that might come up as useful now and again
Galaxy-Eyes Full Armor Photon Dragon: 4k beater that can pop 1 card a turn.
Why no Zeus?: I didn't put in Zeus because I feel like Blue Eyes decks just kinda do what he does anyway.
I didnt include a side deck because honestly I change it constantly depending what I am seeing a lot of in the online matches I play.
That's all I have to say about the deck, hope the description was helpful.