So, this is another non-meta fave of mine. It's good if you want to play a deck with unique mechanic and give your opponent a chance to play the game, then you both can have some fun. Shock horror, I know.
But aside from that jest, the deck itself is fairly decent. It can brick sometimes and the archetype itself does need more support, but the way it works right now seems fairly solid. Moraltech and Sythe are fairly self explanatory. I play the 1 Beagalltach to act as the 4th Vajra, and the main way your gonna get some solid recursion from the grave is with Failnaught and BTTF, which also pairs well with Trap Trick. I then play the Achilleshield and Aegis to protect yo shit when u summon em during ur oppenents turn. They aren't that beefy so u gotta protec those dudes somehow. I originally was playing an extra Achille, but had to cut it and an MST for 2 BTTF for the more late game plays. Speaking of MST, they act as your extra 2 copies of ignition. The deck needs more ways to pop off and trigger itself (a field spell pls Konami) as otherwise...you're pretty fucked. Aside from that, Breakthrough skill is a poor mans infinite impedance and BTTF I've already mentioned. Track trick just helps with consistency and getting a 1st turn sanctum and then go off.
To help with the deck, I recommend an engine that uses a strong normal summon, as you don't really use that at all during your turn. For draw power, you could use a spellbook one, but I prefer to be able to go into the Artifact Link monster, Dagda first turn. It helps u get the artifacts u need during ur opponents turn and revive a fallen one when it dies (which it probably will with that weak ass attack). Ideally the scrap engine is much better giving access to synchros and more cool combos with accesscode talker, but as scrap raptor does not exist in the tcg and trickstars are kinda dead right now with their field spell at 1, the next best thing is Evil eye. It works quite similar to the previous 2 engines and does help mill itself out of the deck with Basilius sending it's own field spell, so once you've used it, you're not running the risk of drawing them later which is kinda neat. Wish the field spell was as good as the Trickstar one, being able to lock down pesky traps/spells is always nice. Try experimenting with different engines and see what happens tho,
Welp, there u have it. My pure Artifact deck. As always, any feedback or tips you guys have is always appreciated. But I gotta dash, hope you guys enjoyed.