Edit Post Banlist December 2020: Well, a new banlist was dropped so I wanna update the list just a little bit so it fits with the upcoming format. Looks like another one had to die for the sins of our boy Halqifibrax, yay :D and so, there wasn't any hit to the deck, the only change I've made was just replacing 3 copies of Droll in the side deck for 3 copies of Lancea since Dragon Link should be no longer a problem compare to the upcoming top tier decks.
This deck is for those who want to try out not the fun casual way these plant waifus was designed for but the more competitive way as a rogue deck for... maybe a chance to somewhat compete against metas. If you've never played Aromage before, I recommend trying the pure & casual version first so you can have a better look at the idea of how this plant archetype works. Also, just a quick reminder that this is a combo deck so you'll be seeing the same combo over & over again.
The main way to open your combo is to bring out 2 plants to make Aromaseraphy Jasmine and another monster for the tribute of it's effect. There're multiple ways & cards combinations in this deck that can accomplish this:
Aromage Jasmine + LP gainer: If you happen to not open with any of the previous combos, you may have to try your luck on that Aromage Jasmine's draw and hope for another extender. However, If you've already opened with one, this is a good way to start off your combos for that extra plus.
There're still many ways to open the combo depending on your opening hand that I can't list all of them here but you'll eventually find the way playing the deck. Now to the main combo:
The main deck is 48 cards because there are lots of bricks for the combos so I increased both the amount of starters and staples to reduce the chance of drawing into multiple bricks.
This deck runs quite a lot of staples like handtraps compare to it's casual version because it usually takes you only 2-3 cards to get the combo going while there're not that many extenders available for plant archetypes and the only good ones I can think of are One for One & Monster Reborn.
2 copies of Predaplant Darlingtonia Cobra instead of 1 because the Predaplant combo is quite important due to how much consistency it gives the deck. You'll still have about 10% chance of drawing into it if playing only at 1 copy in a 48 cards deck, but approximately 1% chance of drawing all copies of it if playing at 2 (Yes, I unironically did the math on yugioh.party).
There are multiple lv3 to send with Shooting Riser Dragon for making Satellite Warrior, but the only lv4 for making Crystron Phoenix I play is World Carrotweight Champion. It's a plant with good stats so in case of drawing it, you can try to send it to the GY and shuffle it back with Blessed Winds if needed for the effect of Shooting Riser Dragon. It also has a useful effect for spamming the field that works really well with Rose Girl since you can send Rose Girl to ss it then add Rose Girl back every turn. Otherwise there're not many lv4 I want to run in this deck.
Casual Aromage builds usually run more LP gainers but in this build I only run 5 since my strategy doesn't rely that much on them thanks to the Predaplant engine and I don't like drawing too many of them. Aromages don't have a good way to protect their backrows so relying too much on them would be a big weakness in this format which spell/trap removals are very commonly seen. Also, I only run the ones that let me decide when to gain LP so my Aromages ain't triggered accidentally.
3x Aroma Gardening because it's the best one for my strategy I believe. It can be used in either player's turn, works really well with Blessed Winds's revival effect and has an extra defensive effect. Although it's only once per turn so drawing too many copies might be a bad thing but I think it's worth to increase the chance of having it.
Aroma Garden is more important in casual builds since the atk/def boost definitely helps a lot to prevent Aromaseraphy Jasmine from being destroyed... but not that much in this build which doesn't end with Aromaseraphy Jasmine so I only run 1.
2x Blessed Winds so if the first one get blowed away (which happens a lot when I try playing against metas), I can try to make a 2nd Aromaseraphy Sweet Marjoram to search the other one since Blessed Winds helps out a lot during grind games. You can also run the other Aroma traps (Humid Winds & Dried Winds), I just don't like playing too many backrows.
2 spell/trap removals because this deck still struggles against backrows when going 2nd, especially floodgates.
You must have noticed that Predaplant Verte Anaconda but without the Red-Eyes Dark Dragoon engine, the deck can definitely run it well like most other rogue decks if you'd like to. It's just me, I've already run 48 cards to avoid bricks and I don't like any extra bricks. I run Super Polymerization though and it works really well with Predaplant Verte Anaconda too thanks to it's effect. It's also a good way to link non-plant monsters into a plant one to make Aromaseraphy Jasmine or to be sent to the GY with Blessed Winds as a way to play around Mystic Mine.
3x Nibiru, the Primal Being: good against most combo decks. If used successfully, it can help setting up an easy Borrelsword Dragon OTK so make sure to think about summoning the token in atk position if you see the opportunity. It can also be tributed for Aromaseraphy Jasmine's effect if necessary.
3x Artifact Lancea: good against a lot of current top tiers like Virtual World, Dino, Invoked, Eldlich,... and may stop stuffs like Evenly Matched.
3x Evenly Matched: also good against backrows, the main deck is 48 cards so it's harder to get access to backrow removals than usual. It can deal with Secret Village of the Spellcasters or some other heavily set up boards too.
Side cards are totally optional and there're still a lot other good options in this format that can definitely work well with this deck you can try out like Ghost Ogre & Snow Rabbit, Gameciel, the Sea Turtle Kaiju,... Also, there're not many floodgates I could think of that would work well with this deck.
YES, the deck can definitely run Mystic Mine pretty well not only to annoy other rogue players who thought their decks could even be able to play competitively, just like you, but also to insanely increase the level of interaction of this game, which is great. You know what, let's freaking pump up even more copies of Cauldron of the Old Man to furthermore increase the suffering. Why even try playing around Mystic Mine when you can just play it in the first place, am I right?
If you're using Crystron Halqifibrax for Formula Synchron you may want to try not to chain it to something else so the draw effect doesn't miss timing.
You can only accel synchro summon during the main phase so if your opponent tries to go to the battle phase for an Evenly Matched make sure to get your Borreload Savage Dragon at the end of their main phase 1. It's also best to use Crystron Phoenix at the end of main phase after your opponent has finished setting up their backrows.
Only banish plant monsters that won't have potential uses with Spore since there won't likely be a way to bring them back so be sure to avoid Aromage monsters, Predaplant Darlingtonia Cobra,...
This is obvious but, you can change 1 of your opponent's monster into a dark with Predaplant VerteAnaconda to use Super Polymerization even if they don't have any dark. It's just another way to deal with monsters that cannot be destroyed.
This deck doesn't do that good as it looks during grind game against heavy control decks, so try to go for a quick Borrelsword Dragon OTK if you can (at least that's how I stole most the games against metas).
There're also a couple ways to bait or play through a certain handtraps (even Nibiru) I've found but they're very situational & depended on opening hand so you'll have to find out for yourself. I think that's been a bit too much it feels like I'm teaching you how to play the game or something so I'm just gonna end it up here. This is my most favorite deck and I hope you'll also enjoy it like I do.
Credit to T__J_91 - a random youtube channel I've found - for the idea! You can check out his/her channel for more Aroma builds.
Are you sure you wish to delete this deck? Once a deck is deleted, it cannot be
retrieved.
Master
Duel Cost Breakdown
Export Deck
Export to Image
Export to List
Export to Tabletop Simulator
Export Deck to Master Duel/Neuron
You can export your deck directly from YGOPRODeck to Yu-Gi-Oh! Master Duel or Neuron using our Web Browser extension!
Simply install the extension, and click the button below to export your deck to Master Duel or Neuron! It will bring you to the Official Konami Database. Once there, you can edit a deck and hit the "Import clipboard and save" button!
Price
Deck from
Total Estimated Deck Price:
This tool attempts to find the lowest Market Price for each card on
.
This will download all images used in this deck and zip them up for you. This is done on
your computer and could take a minute or so to complete so please do not close the
page.