- Use Swap Frog to discard another water monster (anything in this deck, though frogs are preferable) to special summon Swap Frog onto the field without using your normal summon. At this point you can bounce swap frog back to the hand and summon it again. either discarding another monster or using your normal summon. Keep in mind that you can normal summon a frog monster for free after bouncing Swap Frog back to the hand with its effect.
-Try to get a Ronintoadin into the graveyard with a second frog monster. By banishing the second frog monster, Ronintoadin can special summon itself to the field.
-Get Toadally Awesome out as soon as possible. Two level 2 frogs. It gives you card advantage very quickly.
-Use Dupe Frog to stop opponents from attacking anything except for Dupe Frog. Get two Dupe Frogs up to stop the opponent from attacking at all. If a Dupe Frog goes to the graveyard by battle or many effects you can add a frog to your hand from graveyard or Deck. (Dupe frog can "miss the timing," making some effects not allow Dupe Frog to activate at all.)
-Toadally Awesome is at 3 now. You don't have to bounce Toadally back to the Extra Deck after it leaves the field *every* time anymore. Try bouncing Swap Frog back when Toadally Awesome leaves to load your graveyard up with Ronintoadins and Frogs, which you can use to summon more Toadally Awesome's
-Use Sea Lancer to bring your banished frogs back to the field as equip spells. Link summon something using Sea Lancer as material to return these frogs to the graveyard, where Ronintoadin can banish them to special summon itself repeatedly.
-Avoid banishing Swap Frog from your graveyard for Ronintoadin's effect without either a Sea Lancer in your hand to return monsters to your graveyard from the banish zone or unless you really need a frog on the field.
-Transmodify will let you get Swap Frog on the field by sacrificing a level 1 Water/Aqua monster on the field to the graveyard. Using a level 2 Aqua/Water Monster (most frogs), It will also allow you to Special Summon Glacial Beast Polar Penguin, activating its exceedingly rude field removal effect (back to hand), Gora Turtle, which stops anyone from attacking with anything higher than 1900 ATK, or Graydle Alligator, which, when Destroyed by either Spell or Battle, allows you to take control of an opponents monster.
-Salvage Swap Frog and another Frog when it's convenient. Load your graveyard up.
-Build up to Accesscode Talker using link monsters of a lower link level and a single Ronintoadin bouncing itself back to the field repeatedly. This will allow you to give Accesscode Talker a metric **** ton of Link monsters to banish in order to activate its omni-removal effect.